bbsan.bsky.social
@bbsan.bsky.social
SW Engineer - Pretty much into #Retro
https://ko-fi.com/bbsan2k
Pinned
Plenty of choice if you wanna start looking into #MMCE 😉
#sd2psx ( sd2psXtd.github.io ) #MemCardPro ( @8bitmods.bsky.social ) #PSXMemCard ( @BitFunX )
#FlipperMCE 1.1.1 is out, fixing some minor issues and preparing Swiss Block Device implementation

github.com/FlipperMCE/f...
Release 1.1.1 · FlipperMCE/firmware
1.1.1 Fix issue with some games seeing corrupt cards Improve Block Device Mode Bug Fixes Race Condition for Block Read (BBsan) Use DMA for block read (BBsan) Do not check for reset during transf...
github.com
November 20, 2025 at 1:17 PM
Reposted
Hi,

I tested this new feature in both GC and PlayStation 2, the result is amazing.

Thank you so much for bringing this new feature 😊

I've made a lot logos for the games that I play.
November 11, 2025 at 2:21 PM
And another one 😃 #sd2psXtd firmware 1.3 has just been released 😉 Grab it while its hot!
github.com/sd2psXtd/fir...
Release 1.3.0 · sd2psXtd/firmware
Firmware 1.3 For a detailed description please check https://sd2psxtd.github.io/ Features Add Splash Screen Add Game Image Screen Add Conquest Card Mode (@israpps) Bugfixes Fix super busy GUI Fi...
github.com
November 2, 2025 at 7:48 AM
It's release time again 😉 #FlipperMCE 1.1 is out, fixing some bugs. Additionally this adds support for the MMCE block specification, so software build against latest libOGC2 can access the SD card of FlipperMCE!
github.com/FlipperMCE/f...
Release 1.1.0 · FlipperMCE/firmware
Features feat: Game Splash support feat: Block Device Mode Bug Fixes fix: Fix GCMM compatibility fix: Lots of under the hood fixes Commits 173365e: Update Variants (BBsan) 47244e3: Fix switchi...
github.com
November 1, 2025 at 6:44 AM
Just used my lunch break to make our OpenMCE Discord a bit more appealing😉 Join if you want to discuss stuff like #FlipperMCE , #sd2psXtd or #CPAK2040
October 16, 2025 at 11:02 AM
Too excited to not show it: 32MHz game verification through Swiss directly on a #FlipperMCE
October 3, 2025 at 8:42 AM
If you're wondering what might be next on #FlipperMCE - here's some stuff I'm working on in the background. No ETA yet. This does not mean, that automagically game loading will happen - but it at least is a foundation for it ;)
September 29, 2025 at 2:43 PM
Oookay... I just received the first batch of production PCBs for #FlipperMCE - and apparently there is an error in the BOM, listing the wrong display connector. I pulled the PCB release files from the repo until I have figured this out.. sorry for the inconvenience 😔
September 22, 2025 at 8:10 AM
Thanks so much to all beta testers for discovering many bugs before public release ❤️ !
BIG BIG thanks to @GameBitFunX to design the case and PCB ❤️ !
#FlipperMCE #FreeTheDolphin
September 14, 2025 at 6:26 AM
Sometimes it's just time to release... Like today 😃 After about 6 months of development, I'm proud to present version 1.0 of #FlipperMCE to you.
Now head over to flippermce.github.io to see what this is actually all about ❤️
And as always: I love good Coffee 😉
FlipperMCE
Open Source GameCube Memory Card Emulator
flippermce.github.io
September 14, 2025 at 6:25 AM
It just took about 12345 iterations - but I think this bracket should make display adjustment a lot easier😃 #FlipperMCE
September 11, 2025 at 7:46 AM
Looks like we are are at the dawn… #FlipperMCE
September 8, 2025 at 2:01 PM
Reposted
Had a cool thing arrive just now via post. Thanks to @bbsan.bsky.social.
It's a prototype unit of the FlipperMCE memory card for the GameCube.
#RETROGAMING #Nintendo #GameCube
September 3, 2025 at 11:32 AM
Some more fun with #FlipperMCE Splash Screen 😉 Took some inspiration about how to generate a uf2 file directly from #PicoLoader <3
August 21, 2025 at 1:55 PM
If there’s anyone following me with a Panasonic Q who wants to do some #FlipperMCE beta testing, please drop me a message ❤️
August 12, 2025 at 6:39 AM
Boy.... Do I hate HTML5 and JS -.-
July 24, 2025 at 2:09 PM
Let’s add some splash on #FlipperMCE - you get it? Splash - it’s a dolphin 🐬🤣🤣🤣
July 24, 2025 at 7:04 AM
Currently working out some stuff in the background on #FlipperMCE - but found some time for printing this on my Bambulab with AMS❤️
July 15, 2025 at 4:51 AM
Reposted
We've been sleeping for 30 years. Please excuse us. Now, the best-selling home computer ever is back. Unplug The Chaos. Return To The Pixel. #wearecommodore www.commodore.net
Home | Commodore
www.commodore.net
July 12, 2025 at 3:24 PM
What do you prefer if you had to choose? Concise vs long? #FlipperMCE
June 26, 2025 at 12:30 PM
Lots of testing and bugfixing for the new #GamecubeMCE this weekend - turns out wii is less forgiving than initially thought :D... What do you guys think of this Info output regarding card size and region (W/J) on the display? Too much? Keep it?
June 22, 2025 at 7:02 AM
Finally after some superb PCB design by seewood and some super mediocre case design by me we finally have a first internal alpha version of our #GameCubeMCE 🤣
June 11, 2025 at 10:15 AM
Reposted
Since Nintendo won't give it away, we've decided we will instead. Picked up a few copies to giveaway next week on the site, but as a head start, just make sure you're following and repost this for a chance to win one!

I'll draw a winner at some point on Sunday. Be aware it's a UK code!
June 4, 2025 at 12:42 PM
Okidoki, now I just need to figure out why input works on dolphin but not on real HW🤣
#GameCubeMCE
June 8, 2025 at 6:50 AM
Not tooooo bad for 2 hours 🤣
#GameCubeMCE Tester
June 7, 2025 at 2:15 PM