http://bazztek.itch.io
Also you clearly have never worked with Unreal Engine before because realistic asset packs are all paid packs on the storefront the same as any asset pack usable for any modern engine, default stuff is just empty blank rectangles and squares.
Also you clearly have never worked with Unreal Engine before because realistic asset packs are all paid packs on the storefront the same as any asset pack usable for any modern engine, default stuff is just empty blank rectangles and squares.
Also other famous "generic Unreal Engine" look games like Dragon Ball Fighterz, Kingdom Hearts 3, Final Fantasy VII Remake/Rebirth, Octopath Travellers, Dragon Quest XI, etc.
There is no one "Unreal Engine" look, games visual styles are dictated by art directors.
Also other famous "generic Unreal Engine" look games like Dragon Ball Fighterz, Kingdom Hearts 3, Final Fantasy VII Remake/Rebirth, Octopath Travellers, Dragon Quest XI, etc.
There is no one "Unreal Engine" look, games visual styles are dictated by art directors.
www.vice.com/en/article/c...
www.vice.com/en/article/c...
But even that aside, Tabata said SE higher ups told him they didn't think XV would sell because it was Action based
But even that aside, Tabata said SE higher ups told him they didn't think XV would sell because it was Action based
I've seen random ass gamefaqs polls with more respondents than that.
I've seen random ass gamefaqs polls with more respondents than that.
Again FF14 does not actually sell, it's money is primarily from the cash shop, the less than 1 million active subs and from charging for things like basic customisation.
This is as of 2024 for revenue in US.
Again FF14 does not actually sell, it's money is primarily from the cash shop, the less than 1 million active subs and from charging for things like basic customisation.
This is as of 2024 for revenue in US.
Not to discredit his work or anything but he was like the 2nd lowest ranked guy on the game design team, not "THE" DMC5 guy like FF16 fans kept claiming
Not to discredit his work or anything but he was like the 2nd lowest ranked guy on the game design team, not "THE" DMC5 guy like FF16 fans kept claiming
People mistake 14 being a baseline revenue stream with it being a big revenue maker
Compare launches
ARR sold 1.45m in 1 month, active subs hit 600k which dipped to 300k-600k~ pre SB
FF15 sold 6 million in 1 month
People mistake 14 being a baseline revenue stream with it being a big revenue maker
Compare launches
ARR sold 1.45m in 1 month, active subs hit 600k which dipped to 300k-600k~ pre SB
FF15 sold 6 million in 1 month