Bas Tuijnman
bastuijnman.bsky.social
Bas Tuijnman
@bastuijnman.bsky.social
Technical Lead at Mobihouse, programming enthousiast and decidedly mediocre guitarist
Wanted to build a little workflow tool for terrain building with #bevy, get sucked into trying to set up a reactive UI with Bevy UI.
October 7, 2025 at 9:08 PM
Whipped up a quick placement follow mechanism for the primary camera (don't mind the fugly placeholder UI & textures). Having a ton of fun building all of this stuff out! #bevyengine #gamedev
January 10, 2025 at 9:06 PM
Going up! Added ability ascend trains and build at a higher level. #bevyengine #rust
January 5, 2025 at 9:59 PM
Wrote some comically shitty train movement code and some loop detection mechanism that would burn your eyes out (think Raiders), but at least there's a functioning closed track resource 🤷 #bevyengine #gamedev
January 3, 2025 at 9:52 PM
Been fudging up track piece placement for a while, essentially gave up on calculating this during runtime and instead have snap points in the Gltf scenes. Massively reduced my complexity and I get all of the position/rotation calculations for free from #bevyengine :)
December 29, 2024 at 8:19 PM