Bas Tuijnman
bastuijnman.bsky.social
Bas Tuijnman
@bastuijnman.bsky.social
Technical Lead at Mobihouse, programming enthousiast and decidedly mediocre guitarist
Wanted to build a little workflow tool for terrain building with #bevy, get sucked into trying to set up a reactive UI with Bevy UI.
October 7, 2025 at 9:08 PM
Fresh bread for the weekend
March 1, 2025 at 9:05 AM
Got the rail game to compile & run on iPad :)
January 19, 2025 at 10:25 AM
Whipped up a quick placement follow mechanism for the primary camera (don't mind the fugly placeholder UI & textures). Having a ton of fun building all of this stuff out! #bevyengine #gamedev
January 10, 2025 at 9:06 PM
What greater joy is there than to let your 3yo play your little train game and have him scream with glee once he realises he can place tracks going down all the way into the deepest pits of hell
January 6, 2025 at 7:32 PM
Going up! Added ability ascend trains and build at a higher level. #bevyengine #rust
January 5, 2025 at 9:59 PM
Wrote some comically shitty train movement code and some loop detection mechanism that would burn your eyes out (think Raiders), but at least there's a functioning closed track resource 🤷 #bevyengine #gamedev
January 3, 2025 at 9:52 PM
It's interesting to me that Unity/Godot/Unreal all felt stifling to me creativity wise but that when using an engine that doesn't have an editor at all I feel like I'm doing my best work game dev wise. Just doing everything from the terminal feels satisfying AF
December 31, 2024 at 11:46 AM
Been fudging up track piece placement for a while, essentially gave up on calculating this during runtime and instead have snap points in the Gltf scenes. Massively reduced my complexity and I get all of the position/rotation calculations for free from #bevyengine :)
December 29, 2024 at 8:19 PM
Apparently if you write Go for a little bit you completely lose the ability use semicolons in other languages
December 29, 2024 at 3:00 PM
#AdventOfCode day 5 github.com/bastuijnman/...

So many for loops it might make you gag
adventofcode/2024/05-12/main.go at master · bastuijnman/adventofcode
Contribute to bastuijnman/adventofcode development by creating an account on GitHub.
github.com
December 5, 2024 at 7:55 PM
Must've rewritten the solution for todays #AdventOfCode like 3 times since my mind came up with wonderful ways that almost worked but didn't quite catch all cases.

Code is now at least simple enough for the most part but defo has a bunch of duplication that can be avoided
github.com/bastuijnman/...
adventofcode/2024/04-12/main.go at master · bastuijnman/adventofcode
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github.com
December 4, 2024 at 11:04 PM
After yesterdays brute force misery with #AdventOfCode today was some simple regexes

Getting a bit more comfortable with Go at least

github.com/bastuijnman/...
adventofcode/2024/03-12/main.go at master · bastuijnman/adventofcode
Contribute to bastuijnman/adventofcode development by creating an account on GitHub.
github.com
December 3, 2024 at 2:18 PM
It's december 1st once again, so time for Advent of Code 2024 🥳

Going to attempt it all in Go (which I've never written), solution for day 1:
github.com/bastuijnman/...
adventofcode/2024/01-12/main.go at master · bastuijnman/adventofcode
Contribute to bastuijnman/adventofcode development by creating an account on GitHub.
github.com
December 1, 2024 at 10:09 AM
Nothing makes me feel more inadequate as a game dev than having to pull trigonometry out of my ass when I need it -.-
November 23, 2024 at 8:37 PM
Been trying to kick off my side project again, a little railway building game in #rust/#bevyengine

Maybe bluesky can provide some motivation to keep working on it and keep throwing out updates 🙃
November 17, 2024 at 2:13 PM