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balderdragonslayer.bsky.social
B A L D E R
@balderdragonslayer.bsky.social
Jocke "Balder" Häggström.
If you preach hate, then expect hate. Nazi punks, fuck off!
Senior Tech Art at She Was Such A Good Horse.
Developer of PURIFIED and CRUST.
Previously 1/8 of ULTRA ULTRA, shipped ECHO.

balderdragonslayer.carrd.co/
Malmö, Sweden
Definitely still playing and just released my second game for it, your son is missing out!
November 8, 2025 at 7:15 PM
I'll send you a DM, see if I can give some pointers! 🦾
November 6, 2025 at 9:34 PM
Yeah man, just lay it on me, what's not working?
November 6, 2025 at 8:30 PM
It would be crazy if I managed to get some people on the Vita train, haha!
But same, that would be sick! 👀
November 6, 2025 at 1:02 PM
I'm sure someone still does, haha, but yeah a lot of PSP devs probably switched to the Vita!
November 6, 2025 at 12:39 PM
I think that definitely contributes!
But a lot of projects are by one or two people as well, easy to burn out or for life to get in the way, even if it sucks 😞
Abyss is getting a post ReiHEN update though, got so much good feedback and so much hype, it's only fair!
November 5, 2025 at 9:09 AM
I could say the same to you, thanks for the hype and for keeping it alive! 🤗
November 5, 2025 at 9:06 AM
Hoping to do a checkpoint system or something similar!
November 5, 2025 at 9:05 AM
The Vita had plenty of lookers for sure, fun to explore what you can have it do, especially now with how the graphic workflow has changed from then 👀
Secret still and not until after the Abyss update, but I'm gonna further my Vita graphics exploring with a new thing 🤫
November 5, 2025 at 9:04 AM
Thank you so much for the kind words and the love, man, it really means a lot! 🦾
November 5, 2025 at 9:00 AM
If you're determined to bake the sculpt it's just a lot of smoothing I guess, haha!
What I personally do for smooth stylized characters is use the sculpt more like a sketch. Get all the important details you want in there then retopo on top, turns out way smoother and no dealing with muddy bakes! 🎉
October 22, 2025 at 10:59 AM