He/Him
This is a significant change - instead of a huge region with a hexmap, I've pulled back to a single, local area adventure. I'm hoping to have both at some point, but I need to keep reducing scope or I'll never get to a finished, playable game.
#godot #rpg #indiedev #gdscript
#godot #godotengine #gamedev #screenshotsaturday #rpg #indiegames
#godot #godotengine #gamedev #screenshotsaturday #rpg #indiegames
Godot's resources are flexible data structures, but the default gui can be pretty tedious to work with, especially for adding sub-resources.
Here's my in-progress world and dungeon map editors, to make the initial setup a breeze.
#godot #gdscript #rpg #indiegame
Godot's resources are flexible data structures, but the default gui can be pretty tedious to work with, especially for adding sub-resources.
Here's my in-progress world and dungeon map editors, to make the initial setup a breeze.
#godot #gdscript #rpg #indiegame