He/Him
Check it out at kevincheese.itch.io/ehlessandrya...
If you do play it, please consider providing some feedback in this quick questionnaire - it would be a huge help.
docs.google.com/forms/d/e/1F...
#godot #rpg #indiegame #gdscript #osr
Check it out at kevincheese.itch.io/ehlessandrya...
If you do play it, please consider providing some feedback in this quick questionnaire - it would be a huge help.
docs.google.com/forms/d/e/1F...
#godot #rpg #indiegame #gdscript #osr
1️⃣ <a href="https://poll.blue/p/ONvvRb/1" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">An in-depth tutorial
2️⃣ <a href="https://poll.blue/p/ONvvRb/2" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">An in-game guide
3️⃣ <a href="https://poll.blue/p/ONvvRb/3" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Tooltips (mouse over)
4️⃣ <a href="https://poll.blue/p/ONvvRb/4" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Toss me in, sink or swim
📊 Show results
1️⃣ <a href="https://poll.blue/p/ONvvRb/1" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">An in-depth tutorial
2️⃣ <a href="https://poll.blue/p/ONvvRb/2" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">An in-game guide
3️⃣ <a href="https://poll.blue/p/ONvvRb/3" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Tooltips (mouse over)
4️⃣ <a href="https://poll.blue/p/ONvvRb/4" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Toss me in, sink or swim
📊 Show results
This is a significant change - instead of a huge region with a hexmap, I've pulled back to a single, local area adventure. I'm hoping to have both at some point, but I need to keep reducing scope or I'll never get to a finished, playable game.
#godot #rpg #indiedev #gdscript
Here's a screenshot of my current dungeon view, which is the main gameplay focus!
#godot #gamedev #indiedev
I like helping out when I know the answer, but holy crap. Do the minimum first to learn!
#godot
I like helping out when I know the answer, but holy crap. Do the minimum first to learn!
#godot
Shoutout to DangRascals for the how-to on Reddit!
www.reddit.com/r/godot/comm...
#godot #gdscript #indiedev
Shoutout to DangRascals for the how-to on Reddit!
www.reddit.com/r/godot/comm...
#godot #gdscript #indiedev
This week in "I shot myself in the foot years ago and never noticed", I finally accepted that save/load from a resource file needed to go. This seemed like a great solution a few years ago when I set it up - stronger typing than json, and it can include a mix of delta save data
In the pursuit of a quality procedurally generated fantasy world, I've gone back and forth many times on the level of granularity I wanted to work at.
It currently looks like this:
Handcrafted hex map -> Location templates, dungeon templates, hex type, factions/control
2 years into part time work on this game, and I've realized the resolution is too small for the art style I want to use. This is going to be a painful transition!
I wonder if it's worth just scaling everything up to 1080p and retaining the same layouts would be easier?
#godot #gdscript
I did primary programming. It was fun, although fitting enough time into a full-time work schedule was tough.
imacquarrie.itch.io/deathtrap-22
#gamejam #godot #gdscript #brackeys
I did primary programming. It was fun, although fitting enough time into a full-time work schedule was tough.
imacquarrie.itch.io/deathtrap-22
#gamejam #godot #gdscript #brackeys
#godot #godotengine #gamedev #screenshotsaturday #rpg #indiegames
#godot #godotengine #gamedev #screenshotsaturday #rpg #indiegames
Godot's resources are flexible data structures, but the default gui can be pretty tedious to work with, especially for adding sub-resources.
Here's my in-progress world and dungeon map editors, to make the initial setup a breeze.
#godot #gdscript #rpg #indiegame
Godot's resources are flexible data structures, but the default gui can be pretty tedious to work with, especially for adding sub-resources.
Here's my in-progress world and dungeon map editors, to make the initial setup a breeze.
#godot #gdscript #rpg #indiegame
_________ is a fantasy life simulator, where you will lead a party of intrepid treasure hunters...
_________ is a fantasy life simulator, where you will lead a party of intrepid treasure hunters...
Reduce scope, cut content. And then do it again, and again, until you have something you can actually complete.
I'm hopefully getting close to that last point, finally, after 10+ years.
#godot #gamedev
Finally working on mob code I've been procrastinating on.
Mobs can move around in groups, and might not be aggressive to the player, depending on player actions.
This leads to a lot of edge-case behaviors that need to be considered.
Finally working on mob code I've been procrastinating on.
Mobs can move around in groups, and might not be aggressive to the player, depending on player actions.
This leads to a lot of edge-case behaviors that need to be considered.
Do you like them verbose, or minimalist? I like both, depending on context.
Globally accessible? Darn right I want to see array_of_super_special_items.
But small, local variables are always a, b, c, etc and you can't convince me to change my ways!
Also: snakecase > all
#gdscript
Do you like them verbose, or minimalist? I like both, depending on context.
Globally accessible? Darn right I want to see array_of_super_special_items.
But small, local variables are always a, b, c, etc and you can't convince me to change my ways!
Also: snakecase > all
#gdscript
For example, restructuring your folder structure to make a more sensible work flow. Hard references or manual paths will break, and maybe not in obvious ways.
What fun. 🤕
#godot #gdscript
OSR games aren't balanced, and that's inspiring. The game will give hints to the player in the form of enemy behavior, etc. And they'll learn what's too hard for their team, the hard way.
OSR games aren't balanced, and that's inspiring. The game will give hints to the player in the form of enemy behavior, etc. And they'll learn what's too hard for their team, the hard way.