Axe Ghost. Now with Fragments mode
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axeghostgame.bsky.social
Axe Ghost. Now with Fragments mode
@axeghostgame.bsky.social
Cleverly push monsters around a grid and blow them up.
Demo👉 https://store.steampowered.com/app/2994110/
oh shit yours is better 💪
November 13, 2025 at 8:24 AM
forbidden toaster
November 13, 2025 at 8:23 AM
if the managers are only instanced once in your project I don't think it matters?, but I'd set them in the child scenes where possible, and override in the parent scene where necessary
November 13, 2025 at 7:09 AM
fwiw it's never been easier to make a game in godot. the tools that can help are a game changer.
November 13, 2025 at 6:19 AM
good for you!
November 12, 2025 at 4:53 PM
(this is a problem mostly when deserialising data, like a game save, from a previous version of your game right?)
November 12, 2025 at 4:42 PM
you you have to always add new entries to the end ig
November 12, 2025 at 4:00 PM
have you found advantages in your own work for using fmod for SFX over DIY or built in solutions? or mostly for implementing music?
November 12, 2025 at 3:09 PM
this is not advice but: it's almost a problem that takes care of itself?
November 12, 2025 at 2:24 PM
wonder if it's possible if you specify that the recording is at some paeticular lower resolution than the res that the player sees. something with pixel averages and noise.
November 10, 2025 at 9:38 PM
just rechecking the steam content survey and it gives very mixed messages, initially suggesting its only about gen AI that runs *in game*, but later allowing devs to specify author-time uses of ai.
November 10, 2025 at 8:37 PM
it's bittersweet that the best sound design is sound design that you don't even notice, like here. 🧑‍🍳💋
November 10, 2025 at 5:26 PM
congratulations! demo was great
November 10, 2025 at 5:07 PM
* ozlo
November 10, 2025 at 6:05 AM
lol! (fwiw been using Oslo sleep in-ear buds with rain sounds for a couple of months, can recommend)
November 10, 2025 at 6:04 AM
is it nearly finished?
November 9, 2025 at 6:31 PM
yeah I bet appear by word is better usually! (and a bit more fiddle to do)
November 9, 2025 at 4:48 PM