Atelier McMutton
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ateliermcmutton.bsky.social
Atelier McMutton
@ateliermcmutton.bsky.social
Character Designer, modeler, and animator!

If you use Generative "A/I", I WILL block you.
Aside from the horns and the bident somewhat matching, my favorite design element is the red lines across the armor and the matching 'cage' on the coat!
November 11, 2025 at 11:25 PM
Thanks! I've been a big fan of vivid blues, lately
November 11, 2025 at 12:17 AM
Thanks! I was happy to be able to avoid the color scheme looking Christmas-y
November 11, 2025 at 12:17 AM
Stark black-and-white color scheme with a bright white element on the chest- I can see some resemblance

Never heard of that guy, though! Lots of abandoned characters in Street Fighter, I suppose
November 10, 2025 at 7:50 PM
Reposted by Atelier McMutton
This is adjacent, but @greg.style had a great writeup about the “quests” in chicory and the philosophy of not having a quest log- and how that can add a sense of richness by not tokenizing every interaction. (open.substack.com/pub/gregloba...)
Game Musings - Quest logs
I think Quest Logs are really interesting.
open.substack.com
November 9, 2025 at 8:24 AM
Reposted by Atelier McMutton
melos actually discussed exactly this a while ago, saved this from twitter in the pre-bluesky days because it was foundational to my understanding of percentage counts as a potential harm to a game's staying power. two images because the alt text wouldn't fit on one
November 9, 2025 at 8:14 AM