If you use Generative "A/I", I WILL block you.
Homunculus/Automaton revolutionary... Catgirl?
Her starting weapon is an axe that becomes more refined as you upgrade it
#CharacterDesign
#Fantasy
#Art
Homunculus/Automaton revolutionary... Catgirl?
Her starting weapon is an axe that becomes more refined as you upgrade it
#CharacterDesign
#Fantasy
#Art
Elbow/Knee fan plates replaced with exhaust pipes?
#CharacterDesign
#Fantasy
#Art
Elbow/Knee fan plates replaced with exhaust pipes?
#CharacterDesign
#Fantasy
#Art
#Tabletop
#Pathfinder
#Dwarf
#Armor
#Fantasy
#CharacterArt
#CharacterDesign
#Tabletop
#Pathfinder
#Dwarf
#Armor
#Fantasy
#CharacterArt
#CharacterDesign
There are controller widgets underneath the model that use Drivers to control the influence of an IK system on the arms
When ON, the Influence of the IK modifiers on each arm bone are 100%, and are controlled by the IK handles
When OFF, the influence is 0%, and you move the arm bones directly
There are controller widgets underneath the model that use Drivers to control the influence of an IK system on the arms
When ON, the Influence of the IK modifiers on each arm bone are 100%, and are controlled by the IK handles
When OFF, the influence is 0%, and you move the arm bones directly
On the arms' RIG bones, there are 'rotor' bones. these are used when your character has something like a glove that needs to follow the rotation of the hand or lower arm without affecting the forearm or the shoulder, respectively
On the arms' RIG bones, there are 'rotor' bones. these are used when your character has something like a glove that needs to follow the rotation of the hand or lower arm without affecting the forearm or the shoulder, respectively
The second Layer of bones in the armature (Accessed from the menu as pictured) contains the 'true' arm bones. The arm bones on the first Layer are only CONTROLLERS
The arm RIG bones are driven by the CONTROLLERS- you don't use the arm's RIG bones when animating
The second Layer of bones in the armature (Accessed from the menu as pictured) contains the 'true' arm bones. The arm bones on the first Layer are only CONTROLLERS
The arm RIG bones are driven by the CONTROLLERS- you don't use the arm's RIG bones when animating
drive.google.com/file/d/1bJls...
Further descriptions are below
drive.google.com/file/d/1bJls...
Further descriptions are below
Here's a fix:
#Blender3D
#Art
#3DModeling
#Fantasy
#CharacterModel
Here's a fix:
#Blender3D
#Art
#3DModeling
#Fantasy
#CharacterModel
I'll be bringing it into Godot, which should have better methods for manipulating Z offset, so the eyes won't look as janky there
#Blender3D
#Art
#3DModeling
#Fantasy
#CharacterModel
I'll be bringing it into Godot, which should have better methods for manipulating Z offset, so the eyes won't look as janky there
#Blender3D
#Art
#3DModeling
#Fantasy
#CharacterModel
Also thought of a nifty shader technique that takes advantage of my gradient texturing method
#Blender3D
#Art
#3DModeling
#Fantasy
#CharacterModel
Also thought of a nifty shader technique that takes advantage of my gradient texturing method
#Blender3D
#Art
#3DModeling
#Fantasy
#CharacterModel