Atelier McMutton
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ateliermcmutton.bsky.social
Atelier McMutton
@ateliermcmutton.bsky.social
Character Designer, modeler, and animator!

If you use Generative "A/I", I WILL block you.
November 17, 2025 at 6:20 PM
Stiiiill refining the design

#CharacterDesign
#Fantasy
#Art
November 14, 2025 at 1:46 AM
Update

Homunculus/Automaton revolutionary... Catgirl?

Her starting weapon is an axe that becomes more refined as you upgrade it

#CharacterDesign
#Fantasy
#Art
November 11, 2025 at 11:24 PM
Homunculus/Automaton revolutionary?

Elbow/Knee fan plates replaced with exhaust pipes?

#CharacterDesign
#Fantasy
#Art
November 10, 2025 at 2:14 AM
May 26, 2025 at 9:44 PM
May 18, 2025 at 12:56 AM
May 17, 2025 at 9:33 PM
Starting a new Pathfinder campaign soon. Made a monster slayer that ended up being VERY Monster Hunter.

#Tabletop
#Pathfinder
#Dwarf
#Armor
#Fantasy
#CharacterArt
#CharacterDesign
May 14, 2025 at 5:00 AM
5/-

There are controller widgets underneath the model that use Drivers to control the influence of an IK system on the arms

When ON, the Influence of the IK modifiers on each arm bone are 100%, and are controlled by the IK handles

When OFF, the influence is 0%, and you move the arm bones directly
May 1, 2025 at 10:35 PM
3/-

On the arms' RIG bones, there are 'rotor' bones. these are used when your character has something like a glove that needs to follow the rotation of the hand or lower arm without affecting the forearm or the shoulder, respectively
May 1, 2025 at 10:29 PM
2/-

The second Layer of bones in the armature (Accessed from the menu as pictured) contains the 'true' arm bones. The arm bones on the first Layer are only CONTROLLERS

The arm RIG bones are driven by the CONTROLLERS- you don't use the arm's RIG bones when animating
May 1, 2025 at 10:24 PM
Came across somebody needing resources for rigging/weight painting in Blender. I thought I'd just make a little example scene with my general method for armature setup:

drive.google.com/file/d/1bJls...

Further descriptions are below
May 1, 2025 at 10:19 PM
I gotchu
April 7, 2025 at 11:17 PM
April 6, 2025 at 9:55 PM
Some things were off about her face and the shader in the last images- I think the Compositor was being wonky for some reason.

Here's a fix:

#Blender3D
#Art
#3DModeling
#Fantasy
#CharacterModel
April 4, 2025 at 7:50 PM
April 2, 2025 at 4:22 PM
Face experiment- turned out pretty well!

I'll be bringing it into Godot, which should have better methods for manipulating Z offset, so the eyes won't look as janky there

#Blender3D
#Art
#3DModeling
#Fantasy
#CharacterModel
March 31, 2025 at 3:20 AM
March 30, 2025 at 11:02 PM
One of my favorite bits of modeling is when you suddenly discover that you can add some extra bits of detail, like I just did with her lapels.

Also thought of a nifty shader technique that takes advantage of my gradient texturing method

#Blender3D
#Art
#3DModeling
#Fantasy
#CharacterModel
March 30, 2025 at 6:51 PM
March 29, 2025 at 8:12 PM
March 29, 2025 at 2:02 AM
March 28, 2025 at 2:16 AM
March 28, 2025 at 12:24 AM
Beefy bat + testing the sheathed position

#Blender3D
#Art
#3DModeling
#Fantasy
#CharacterModel
March 27, 2025 at 7:21 PM
March 27, 2025 at 7:55 AM