Rémi Dumas
asperche.bsky.social
Rémi Dumas
@asperche.bsky.social
Level designer

I worked on Space Adventure Cobra: The Awakening and Aliens Dark Descent

My portfolio: https://www.artstation.com/asperche
Steve Lee made an interesting video of how go through this issue
www.youtube.com/watch?v=fv8i...
How to get past the "blank canvas" in level design
YouTube video by Steve Lee (Level and Game Design)
www.youtube.com
November 14, 2025 at 10:03 AM
QAs are probably the people I prefer to work with. Their opinions, advice and observations are always helpful. I can't see a machine doing their work as well as they do.
October 28, 2025 at 11:04 PM
If you want to playtest it, here is the link: drive.google.com/file/d/1NNCW...
Escape_From_Hell_Build_01.rar
drive.google.com
October 15, 2025 at 10:20 PM
Thanks ! I tried to use the verticality to create two sequences in the room:
- Fight the Demons
- Fight the Cacodemons/Imp
So the player can't kill them all in a few seconds and the room doesn't feel empty
October 15, 2025 at 12:28 PM