Rémi Dumas
asperche.bsky.social
Rémi Dumas
@asperche.bsky.social
Level designer

I worked on Space Adventure Cobra: The Awakening and Aliens Dark Descent

My portfolio: https://www.artstation.com/asperche
After the racing #leveldesign, I started to become interested in non-linear level design. Here are some resources I found very interesting about this subject.
#gamedev
www.youtube.com/watch?v=CTBo...
www.youtube.com/watch?v=oL36...
www.youtube.com/watch?v=8cEc...
Designing Radically Non-Linear Single Player Levels
YouTube video by GDC Festival of Gaming
www.youtube.com
November 12, 2025 at 7:17 PM
I continue to try things with lights
November 11, 2025 at 7:54 PM
Reposted by Rémi Dumas
I feel old

#gamedev
November 10, 2025 at 4:21 AM
I tried something different this time and take a Catsle scene in unreal to recreate all it's lights
November 9, 2025 at 10:18 PM
I wanted to become more familiar with race #leveldesign so I tried to create a level on Trackmania
You can playtest it if you want to, I'm always looking for feedback 😁
youtu.be/GGn3BaUfW9k

drive.google.com/file/d/1CLNM...
First playtest Trackmania
YouTube video by Asperche
youtu.be
November 8, 2025 at 5:54 PM
Reposted by Rémi Dumas
Better late than never.

Recently took part in Steve Lee’s Level Design Jam and I chose to make a new level for Slipgate Crisis based on the theme of Escape.

#gamedev #blocktober

codestew.itch.io/slipgate-cri...
Lunar Stowaway - Slipgate Crisis (LD Jam11) by CodeStew
Non-Euclidean Boomer Shooter - Spaceship Prison Escape
codestew.itch.io
November 8, 2025 at 9:19 AM
I live the same thing for level design.
Three weeks ago, I told my friends I'm making a Trackmania level... At least my documentation is ready 😅
How is game writing going, you ask?

To be honest, I'm still there:

#gamedev #indiedev #cozygame #gamewriting
#ChloroLink will be a cosy game, for sure.
But you know what is *not* cosy? Working on a cosy game

I promise, I'll write all the lore needed @laywelin.bsky.social 😌
I'll panic while writing it, but it will be the chillest ever

#gamedev #indiedev #indiegame
November 5, 2025 at 10:17 PM
With friends, we started to create a mini-guide for people who participate in a game jam for the first time. If you want to help improve it, please send me a DM or comment on the Google Doc 😁
docs.google.com/document/d/1...
#gamedev #indie #learn
November 5, 2025 at 9:02 PM
Reposted by Rémi Dumas
'creative director played a new game in the weekend and wants to pivot' has probably cost the games industry around 50 trillion dollars over the past decade
November 4, 2025 at 7:06 PM
Recently, I started a curious obsession with car games... Help me, I can't stop driving
November 2, 2025 at 12:09 PM
Reposted by Rémi Dumas
🚨 GAME INDUSTRY FRIENDS

I’m looking for professionals who would be interested in any of the following roles for a cool project I’m helping put together. These are paid positions. Hit me up and/or share! 👾
October 30, 2025 at 2:51 PM
The last playtests show that my #blocktober level has guidance issues. To fix it, I used the enemies' movements, lights, and framing. I'm looking forward to seeing if it's enough.
#leveldesign #gamedev
October 29, 2025 at 10:16 PM
After the last playtests, I iterated my #blocktober level !
I'm always looking for more feedback, so do not hesitate to test it 😁
#gamedev #leveldesign
drive.google.com/file/d/115vc...
youtu.be/nyaiaJdl08s
Escape_From_Hell_Build_04.zip
drive.google.com
October 27, 2025 at 7:53 PM
I just started a race car #leveldesign project, and I found this very interesting article about metrics and rational level design www.gamedeveloper.com/design/a-rat...
A Rational Approach To Racing Game Track Design
In this extensive article, Gamasutra takes an in-depth look at racing game track design, comparing two arcade titles -- Initial D and Maximum Tune -- and contrasting them, at important points, against...
www.gamedeveloper.com
October 26, 2025 at 8:58 AM
I received the first feedback for my #blocktober level, it's time to iterate !
#leveldesign #gamedev
October 23, 2025 at 8:37 PM
Today, Iuliu-Cosmin Oniscu, published an article about how to be a better level designer. While it's a bit sad, it's good to remember that #leveldesign is not only about blockout, especially during the #blocktober month.
iuliu-cosmin-oniscu.medium.com/how-to-be-a-...
How to be a better level designer
Level design is a complex art. A faithful mastery of flow metrics, tempo etc.
iuliu-cosmin-oniscu.medium.com
October 20, 2025 at 8:22 PM
I updated my #blocktober project and published a playthrough on youtube if you want to check it.
#leveldesign #gamedev
youtu.be/LOUkT_V4mU8
drive.google.com/file/d/1Fvg-...
Escape from Hell | Playthrough_01
YouTube video by Asperche
youtu.be
October 18, 2025 at 2:05 PM
I finally have a playable version of my Doom level !
#blocktober #leveldesign #gamedev
October 15, 2025 at 9:16 PM
New day = new room for my #blocktober level
#leveldesign #gamedev
October 13, 2025 at 8:05 PM
The #blocktober continue, and my Doom level too !
#leveldesign #gamedev
October 8, 2025 at 8:22 PM
Reposted by Rémi Dumas
Happy #Blocktober! It's been a while since I've done something so I decided to write another blog about #LevelDesign. medium.com/@arnaldo42/l...
Level Design at Naughty Dog
#Blocktober 2025
medium.com
October 1, 2025 at 3:56 PM
For the #blocktober, I'm participating in the Steve Lee LD Jam
Here is a very, very early part of my level based on the theme "Escape"
#leveldesign #gamejam
October 6, 2025 at 4:39 PM
75% of positive reviews ! The development of this game wasn't easy, so I'm really happy to see people like it.

#gamedev #leveldesign
September 5, 2025 at 6:56 PM
"Space Adventure Cobra: the Awakening", the last project I worked on as a Level Designer is out !!

Congratulations to the Magic Pockets and Microids teams for the work done !

#Gamedev #LevelDesign #SpaceAdventureCobra #VideoGame
August 26, 2025 at 6:34 PM