AriaofScarlet.neocities.org
(We also tried having brawl anims with many more frames, and that sucked)
(We also tried having brawl anims with many more frames, and that sucked)
Anticipation is used to show the attack that's coming and "slow" the move before it actually connects during brawls. In arcade, every hit needs to be instantaneous (recov is cut as needed)
Anticipation is used to show the attack that's coming and "slow" the move before it actually connects during brawls. In arcade, every hit needs to be instantaneous (recov is cut as needed)