Apple Truffle
appletruffle.bsky.social
Apple Truffle
@appletruffle.bsky.social
Game software developer that likes Unreal Engine.

Enjoy anime, games, and many other fandoms.

Stream: https://www.twitch.tv/appletrufflemuffinkins
Itch: https://appletruffle.itch.io/
So it just calls that even at all times using that timer handle?
Wouldn't that be a bad thing if the player is so far away and it still checks?
November 22, 2025 at 12:55 AM
It would be funny to have a visual gag of sorts. Like visualizing the viewers of twitch streamers. :3
November 22, 2025 at 12:52 AM
Awesome, so I assume it was added to the UI Widget as an animation asset right?

So before the menu shows up it plays that and the animation sequence uses those values to tween them right?

It does bring some impact on the menu. Really cool Good job!
November 22, 2025 at 12:51 AM
That's how we learn. Have fun with the messing around haha.

Making PCGs is a job itself. No default version control other makes maintaining alot of that a huge headache unfortunately.
November 22, 2025 at 12:42 AM
In the Editor Preferences search for "Modeling Tools"

Youll have so many options to create key binds.
It's all under "Keyboard Shortcuts" in General.

Sadly one has to go down the list and hope it does what you want. Would be nice to right click on option and assign a bind that way. #UE5 #Epic
November 22, 2025 at 12:40 AM
Awesome stuff, I have been avoiding sound for my games lately but something I always wanted to do is to make silly sounds with my surroundings and make effects from them.

Its really cool how much you can achieve with just a mic.
Ill have to explore that soon.
November 22, 2025 at 12:19 AM
Awesome, so each soldier is its own actor?
This seems great for like squad based strategy games.

Any resources you're willing to share for those more interested in this?
November 22, 2025 at 12:16 AM
Oh Sorry about that. I had the chat minimized at the time because I had a single monitor. I had setup my second monitor so I should be able to better interact with chat from now on.

Also, I sometimes lose myself in the programming so I end up being quiet for a while.
November 21, 2025 at 11:49 PM
Of course thank you for the follow :3
November 21, 2025 at 11:47 PM
That being said, I love the way you're heading. Looking forward to seeing it flesh out :3
November 20, 2025 at 6:01 AM
You could think of them as fans and break it down that way. I would just start with a part of triangles and break it down further.
November 20, 2025 at 5:46 AM
I love your low poly style its so cool
Really like the personality here. :3
November 20, 2025 at 5:26 AM