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andyroodee.bsky.social
hi
@andyroodee.bsky.social
Making bad dudes flat is an important part of my game.
First attempt was to do it in a shader but this version does it in a couple lines of C#. I might end up going back to a shader version once I actually know what I'm doing. #gamedev
February 26, 2025 at 1:48 AM
Unity fun for today: slap a TrailRenderer on an object and animate the position using Cylindrical coordinates.
The values to work with are start/end radius, start/end height, animation duration, and the angle swept out each second.
Planning to have some weapons use a refined version of the idea.
February 22, 2025 at 6:58 PM
Trying out the Unity Graphics.RenderMeshInstanced function to render all the dumb little bullets instead of having each one be a GameObject. #gamedev
February 19, 2025 at 11:39 AM
Valentine's day means starting a new game dev project inspired by Jackal and Renegade Ops.
February 14, 2025 at 11:10 PM