First attempt was to do it in a shader but this version does it in a couple lines of C#. I might end up going back to a shader version once I actually know what I'm doing. #gamedev
First attempt was to do it in a shader but this version does it in a couple lines of C#. I might end up going back to a shader version once I actually know what I'm doing. #gamedev
The values to work with are start/end radius, start/end height, animation duration, and the angle swept out each second.
Planning to have some weapons use a refined version of the idea.
The values to work with are start/end radius, start/end height, animation duration, and the angle swept out each second.
Planning to have some weapons use a refined version of the idea.