Andrew Crawshaw
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andrewcrawshaw.bsky.social
Andrew Crawshaw
@andrewcrawshaw.bsky.social
Gamedev and 1-person studio @ThunkdGames Past credits: The Magnificent Trufflepigs, Everybody's Gone to the Rapture, Amnesia: AMfP. Also run gamedev networking events.
https://linktr.ee/andrewcrawshaw
Same. I look scary every day.
October 31, 2025 at 10:14 AM
This looks like so much fun! Congrats on the announcement!
September 28, 2025 at 5:25 PM
I love my reMarkable(s). The isometric grid along with the auto-straightening of handdrawn lines make it perfect for initial level designs and mockups.
I also love being able to cast to the screen (while screensharing) to do live illustrations and doodles for team members.
September 19, 2025 at 7:14 AM
I first spotted the game (toy?) via @nvgotd.bsky.social Thanks @jamesbatchelor.bsky.social !
August 28, 2025 at 4:39 PM
Shit! That's an awful curveball to have thrown at you Martin - hope you're managing to keep your spirits up!
August 20, 2025 at 10:21 AM
First 5 Steam purchases. I miss old school PopCap.
August 15, 2025 at 9:32 AM
Yeah, some of them must be 13 years old. Hope all is well with you!
August 13, 2025 at 5:52 PM
And how come I only feel 2 years older, but look 29 years older? Time is a bit of a bastard!
August 11, 2025 at 9:48 AM
And a flyover of one of the first full world layouts I attempted. At this point I was still trying to figure out distances, event density and walk speeds.
August 11, 2025 at 7:07 AM
And this was my hilarious attempt at placeholder weather changes that would happen during certain encounters. I am not a technical artist ;)
August 11, 2025 at 7:03 AM
This video is from before we were signed by Sony
August 11, 2025 at 6:58 AM
More BTS Rapture screens...
August 11, 2025 at 6:55 AM
I'm one of those designers that doodles..
August 11, 2025 at 6:52 AM
Guiding the player through an open(ish) world without the help of explicit missions or UI was a nightmare. I think the village area probably changed layout a dozen times before we locked it down.
August 11, 2025 at 6:50 AM
(You can see a gun because at that stage I hadn't figure out ow to remove it from the CRYEngine default character. And I kinda liked shooting things while I was building the prototype)
August 11, 2025 at 6:46 AM