PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv
My GitHub: https://github.com/amathlog
The gist is to generate a random value for each point, then apply Lerp between max and min provided as attributes!
If you have another system that generates a list of positions and you want to import it in PCG and convert it to points, you can do it like this!
I have a simple BP that generate random positions and a PCG that spawn cube at those locations.