Alex Schlat
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alexschlat.bsky.social
Alex Schlat
@alexschlat.bsky.social
Just an Artisan hanging out doing cool things.

Forging systems, sculpting sound, and weaving the unknown

AMA 24/7 - https://ngl.link/alexschlat

He/They
Oh no....
October 22, 2025 at 11:42 PM
Check out this big ass green anole that snuck into my place

Usually you see the tiny ones. I had no idea they got this big.

Has to be like 7 inches nose to tail.

Its safely outside now.
October 18, 2025 at 4:14 PM
What the fuck @moderation.bsky.app this person is making a Doom 2 mod...
September 30, 2025 at 5:29 AM
This guy....
September 19, 2025 at 5:04 PM
September 15, 2025 at 12:46 AM
Yup just put here ruining livelyhood because why not.
September 13, 2025 at 6:36 PM
Alright time to cleanse yalls skyline.

Here is Beau
September 13, 2025 at 4:57 AM
Aww yea risotto
September 9, 2025 at 10:44 PM
It aint going to stir itself
September 9, 2025 at 9:50 PM
Im here.
September 1, 2025 at 5:29 PM
Just coding the new fodder enemy and I turn around and this guy is just zonked.
August 22, 2025 at 4:23 PM
Seems like he is starting to feel a little better.

No yipes for two days, at least when I've been around.

He has been less careful about his movement on walks which is a good sign. And no more limber tail.

I guess it really was just his back all twisted up.
August 21, 2025 at 8:32 PM
Basically rushing Beau to the vet tomorrow morning.

Something weird is up. All his habits (eating drinking etc) are normal, but when he moves a certain way (or I pick him up) he yipes.

Im not sure if he ate something he shouldn't have or if he twisted himself somehow... 1/2
August 19, 2025 at 4:49 AM
Probably the most handsome fella i know.
August 18, 2025 at 5:00 AM
Turret Prototype going well. Added a line of sight visual for the player. Luckily after making parent classes I'll never actually have to fuss with it ever again except to iterate on cleanliness

Pistol Laser Bounces added after refactor hell.

#gamedev
#solodev
#indiedev
#unrealengine
#UE5
August 10, 2025 at 5:19 PM
Made parent classes for enemies, pick ups, and turrets. Moving forward with more stuff... eventually - after I figure out how i want to stop turrets from attacking.

Picture of Beau for Tax

#gamedev
#indiedev
#solodev
#unrealengine
August 8, 2025 at 6:30 PM
Yesterday I Moved over the weapon system completely. Added reflection bounce for the pistol beam. Worked a little more on the turret states.

Today im going to be fine tuning the turrets more and reworking the laser VFX

What are you working on today?

#gamedev
#solodev
#indiedev
#unrealengine
August 6, 2025 at 5:21 PM
Errands/Chores are done for the day. Time for some #gamedev

#solodev
#indiedev
#unrealengine
July 31, 2025 at 5:02 PM
I've found god
July 24, 2025 at 3:20 AM
Soon I'll generalize it with a dot product compared to world up to know if im using Yaw or Pitch.

Essentially im just caching the furthest left and right angle then getting distance of them in order to calculate rotation for idle and where cone vision will be.

#gamedev
#solodev
#indiedev
July 23, 2025 at 4:51 PM
So the only thing I have to add is a pass through == comparison to the switch from the item that is modifying the value, but like if something takes value its just -float if its addition its just a +float. And for some reason brain didn't realize I dont need insane amounts of logic.
July 19, 2025 at 4:22 AM
Hmmmm you may have escaped, but... you're stuck in other ways
July 18, 2025 at 3:45 AM
Cuddle time with the boy
July 18, 2025 at 2:04 AM
Totally okay with getting rid of the vertical lines that tear to death.

I have added smoothness to the camera.
Small amount of motion blur (basically unnoticable) in order to smooth some things out as well. Next I'll do health and ammo resources and make more shaders.

#gamedev
#solodev
#indiedev
July 17, 2025 at 6:11 AM
Well now I can't get a job at Boeing...

Had to rework how the orbiting happened, not so much the math behind it. But a win is a win.

Up next, Hijacking the controller input for better camera smoothing

#indiedev
#gamedev
#solodev
July 17, 2025 at 1:48 AM