Forging systems, sculpting sound, and weaving the unknown
AMA 24/7 - https://ngl.link/alexschlat
He/They
Usually you see the tiny ones. I had no idea they got this big.
Has to be like 7 inches nose to tail.
Its safely outside now.
Usually you see the tiny ones. I had no idea they got this big.
Has to be like 7 inches nose to tail.
Its safely outside now.
Here is Beau
Here is Beau
No yipes for two days, at least when I've been around.
He has been less careful about his movement on walks which is a good sign. And no more limber tail.
I guess it really was just his back all twisted up.
No yipes for two days, at least when I've been around.
He has been less careful about his movement on walks which is a good sign. And no more limber tail.
I guess it really was just his back all twisted up.
Something weird is up. All his habits (eating drinking etc) are normal, but when he moves a certain way (or I pick him up) he yipes.
Im not sure if he ate something he shouldn't have or if he twisted himself somehow... 1/2
Something weird is up. All his habits (eating drinking etc) are normal, but when he moves a certain way (or I pick him up) he yipes.
Im not sure if he ate something he shouldn't have or if he twisted himself somehow... 1/2
Pistol Laser Bounces added after refactor hell.
#gamedev
#solodev
#indiedev
#unrealengine
#UE5
Pistol Laser Bounces added after refactor hell.
#gamedev
#solodev
#indiedev
#unrealengine
#UE5
Picture of Beau for Tax
#gamedev
#indiedev
#solodev
#unrealengine
Picture of Beau for Tax
#gamedev
#indiedev
#solodev
#unrealengine
Today im going to be fine tuning the turrets more and reworking the laser VFX
What are you working on today?
#gamedev
#solodev
#indiedev
#unrealengine
Today im going to be fine tuning the turrets more and reworking the laser VFX
What are you working on today?
#gamedev
#solodev
#indiedev
#unrealengine
Essentially im just caching the furthest left and right angle then getting distance of them in order to calculate rotation for idle and where cone vision will be.
#gamedev
#solodev
#indiedev
I have added smoothness to the camera.
Small amount of motion blur (basically unnoticable) in order to smooth some things out as well. Next I'll do health and ammo resources and make more shaders.
#gamedev
#solodev
#indiedev