Roman Sereda
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alcherith.bsky.social
Roman Sereda
@alcherith.bsky.social
Software engineer. Making an untitled space game in spare time
Pinned
It took me a while, but here is a smooth transition between the star system and galaxy views, along with part of the playable star cluster

#gamedev #indiegame #godot #indiedev
I was very surprised by how a little work on lighting and shadows can drastically change even an unpainted test model
March 10, 2025 at 2:58 PM
Haven't posted in a while, so here is combat in its current state. A lot of things have been changed, but the main updates are: new UI, multiple ship control (WIP), lighting with some post-processing, and modules system for ships

#gamedev #indiegame #godot #indiedev
March 10, 2025 at 2:55 PM
WIP on VFX for shields. Unfortunately, it was much harder than I expected.

#gamedev #indiegame #godot #indiedev
February 17, 2025 at 6:47 PM
I worked a little on combat, updated the UI, added an indicator for damaged parts of the ship, and made some adjustments to the camera to keep all ships on screen while also slightly moving it around the ship when the cursor moves

#gamedev #indiegame #godot #indiedev #screenshotsaturday
February 15, 2025 at 1:25 PM
I was asked if I am just moving camera for smooth transition, and the answer is no. What I am doing is moving the star system far away from the camera, spawning the galaxy behind the camera, and then moving it to the place where the star system was.

Here is a side view, where red cube is our camera
February 6, 2025 at 9:42 PM
It took me a while, but here is a smooth transition between the star system and galaxy views, along with part of the playable star cluster

#gamedev #indiegame #godot #indiedev
February 4, 2025 at 4:29 PM
I have replaced the ship markers on the map with models and added more details. Unfortunately, bluesky ruins the video quality

#gamedev #indiegame #godot #indiedev #screenshotsaturday
February 1, 2025 at 8:12 PM
I was working on quests, dialogue windows, etc., but it's still too raw to show anything. Instead, I'll show the transition between the star system and galaxy view (the galaxy is just a placeholder for now)

#gamedev #indiegame #godot #indiedev
January 29, 2025 at 3:25 PM
Question for those who already have Steam pages for their games: Are there any downsides to creating a Steam page at a very early development stage?

#gamedev #steam
January 26, 2025 at 4:25 PM

Here is the UI I showed previously (it was only in Figma before).

I’ve also worked on scavengers - small ships that the player keeps in the hangar on the main ship. They are sent out to perform various tasks within the star system

#gamedev #indiegame #godot #indiedev #screenshotsaturday
January 25, 2025 at 10:22 PM
if you see this, post your top 10 games (not in order)

1. Tribes Vengeance
2. Fallout 2
3. Factorio
4. Spore
5. Xcom EW
6. Fallout NV
7. Prey (2006)
8. Armored Core 4/4A
9. Rimworld
10. F.E.A.R
if you see this, post your top 10 games (not in order)

1. baldur’s gate 3
2. bloodborne
3. nier replicant
4. disco elysium
5. kingdom hearts 2
6. night in the woods
7. final fantasy 7
8. breath of the wild
9. hollow knight
10. shadow of the colossus
January 23, 2025 at 3:28 AM
I swear this is the last UI redesign, for now
Also has remade how star system looks like

#gamedev #indiegame #godot #indiedev
January 22, 2025 at 4:44 PM
Reposted by Roman Sereda
The most painful part of game design for me is always the bosses

store.steampowered.com/app/2382240/...

#metroidvania #indiegame #indiegaming #indiegames #pixelart #soulslike
January 19, 2025 at 8:43 PM
I have fixed tons of issues and connected everything together, so now I have something very small but functional

#gamedev #indiegame #godot #indiedev #screenshotsaturday
January 18, 2025 at 10:19 PM
Added clock and pause feature

Also worked on some simple UI. I'm not satisfied with the result, but for now, I think it's just good enough

#gamedev #indiegame #godot #indiedev
January 15, 2025 at 5:37 PM
Custom component for printing curved text in 3D

#gamedev #indiegame #godot #indiedev
January 12, 2025 at 4:21 PM
Figuring out UI for a single field drains the soul out of me
January 10, 2025 at 11:02 PM
January 10, 2025 at 2:15 PM
Mine is weird because it’s not a game, but concept art for a game I haven’t even played (Homefront 2)
January 6, 2025 at 5:30 PM
Some of the UI elements I've already implemented in action

#gamedev #indiegame #godot #spacegame #укргеймдев
January 6, 2025 at 2:43 PM
January 4, 2025 at 7:42 PM
Some very early VFX and very basic combat

#gamedev #indiegame #godot #spacegame #укргеймдев
January 3, 2025 at 5:20 PM
Ship Movement and Thrusters

It consists of two PD controllers for linear and angular acceleration. The thrusters are activated or deactivated based on the current accelerations' direction.

#gamedev #indiegame #godot #space #укргеймдев
January 2, 2025 at 8:34 PM
Ship destruction VFX

I was surprised that for relatively good effect all you need is some noise, sphere and a glow setting in project

#gamedev #indiegame #godot #space #укргеймдев
December 28, 2024 at 2:15 AM