#gamedev #indiegame #godot #indiedev
#gamedev #indiegame #godot #indiedev
#gamedev #indiegame #godot #indiedev
#gamedev #indiegame #godot #indiedev
#gamedev #indiegame #godot #indiedev #screenshotsaturday
#gamedev #indiegame #godot #indiedev #screenshotsaturday
Here is a side view, where red cube is our camera
Here is a side view, where red cube is our camera
#gamedev #indiegame #godot #indiedev
#gamedev #indiegame #godot #indiedev
#gamedev #indiegame #godot #indiedev #screenshotsaturday
#gamedev #indiegame #godot #indiedev #screenshotsaturday
#gamedev #indiegame #godot #indiedev
#gamedev #indiegame #godot #indiedev
Here is the UI I showed previously (it was only in Figma before).
I’ve also worked on scavengers - small ships that the player keeps in the hangar on the main ship. They are sent out to perform various tasks within the star system
#gamedev #indiegame #godot #indiedev #screenshotsaturday
Here is the UI I showed previously (it was only in Figma before).
I’ve also worked on scavengers - small ships that the player keeps in the hangar on the main ship. They are sent out to perform various tasks within the star system
#gamedev #indiegame #godot #indiedev #screenshotsaturday
#gamedev #indiegame #godot #indiedev #screenshotsaturday
#gamedev #indiegame #godot #indiedev #screenshotsaturday
Also worked on some simple UI. I'm not satisfied with the result, but for now, I think it's just good enough
#gamedev #indiegame #godot #indiedev
Also worked on some simple UI. I'm not satisfied with the result, but for now, I think it's just good enough
#gamedev #indiegame #godot #indiedev
#gamedev #indiegame #godot #spacegame #укргеймдев
#gamedev #indiegame #godot #spacegame #укргеймдев
It consists of two PD controllers for linear and angular acceleration. The thrusters are activated or deactivated based on the current accelerations' direction.
#gamedev #indiegame #godot #space #укргеймдев
It consists of two PD controllers for linear and angular acceleration. The thrusters are activated or deactivated based on the current accelerations' direction.
#gamedev #indiegame #godot #space #укргеймдев
I was surprised that for relatively good effect all you need is some noise, sphere and a glow setting in project
#gamedev #indiegame #godot #space #укргеймдев
I was surprised that for relatively good effect all you need is some noise, sphere and a glow setting in project
#gamedev #indiegame #godot #space #укргеймдев