I’m a Game & Software developer with an interest in all things Science and Infosec
alanwatton.co.uk
Not ready for or have the script yet but for gameplay dev would be nice 🤷♂️
Better than silence anyway 🤣
Not ready for or have the script yet but for gameplay dev would be nice 🤷♂️
Better than silence anyway 🤣
Bit of a steep learning curve but makes animating silly easy 😅
Additive, IK, pose masks, reach targets, etc and that’s before the “coughs” AI pose magic that will make poses look more natural
Bit of a steep learning curve but makes animating silly easy 😅
Additive, IK, pose masks, reach targets, etc and that’s before the “coughs” AI pose magic that will make poses look more natural
GitHub: Great repository names are short and memorable. How about "fictional-octo-broccoli"? 😂
GitHub: Great repository names are short and memorable. How about "fictional-octo-broccoli"? 😂
Tell them we’re being pumped with right-wing propaganda (like during the CK murder).
Encourage them to join Bluesky.
One action-a-day keeps autocracy at bay.✨
Tell them we’re being pumped with right-wing propaganda (like during the CK murder).
Encourage them to join Bluesky.
One action-a-day keeps autocracy at bay.✨
Sorting the WLANs was a headache to say the least 🤯
Be nice to get my blocklists and device separation back (IDS is nice too)
Sorting the WLANs was a headache to say the least 🤯
Be nice to get my blocklists and device separation back (IDS is nice too)
vec2 p=(FC.xy*2.-r)/r.y*4.;
o=tanh(.3*cos(p.x/.6-p.y+vec4(6,1,2,0))*cos(p.x-t*cos(round(p.y/PI)*PI))/cos(p.y));
vec2 p=(FC.xy*2.-r)/r.y*4.;
o=tanh(.3*cos(p.x/.6-p.y+vec4(6,1,2,0))*cos(p.x-t*cos(round(p.y/PI)*PI))/cos(p.y));