Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen.
Also on: @[email protected].
I've refreshed all builds to include that fix and the win32 static linking one, and took the opportunity to compile with slightly newer toolchains.
I've refreshed all builds to include that fix and the win32 static linking one, and took the opportunity to compile with slightly newer toolchains.
Now that I signed NDAs and would be allowed to see that code, I hope one day to run svn2git, and filter-branch to remove NDA'd code so it could be open sourced.
Now that I signed NDAs and would be allowed to see that code, I hope one day to run svn2git, and filter-branch to remove NDA'd code so it could be open sourced.
But I'm contemplating releasing 2.1.7 one day, just to wrap it up properly. We had a 2.1.7.rc but never a stable release, and the RC build is lost to time.
But I'm contemplating releasing 2.1.7 one day, just to wrap it up properly. We had a 2.1.7.rc but never a stable release, and the RC build is lost to time.
Current Godot is still somewhat faster than other big engines, but there's no beating archaic Godot versions for compile and boot time.
Current Godot is still somewhat faster than other big engines, but there's no beating archaic Godot versions for compile and boot time.
And OpenGL 1 support for coal-powered toasters :P
And OpenGL 1 support for coal-powered toasters :P
github.com/godotengine/...
Note that it's unsigned, I'll make a proper signed build later if this one works (+ win32 export templates).
github.com/godotengine/...
Note that it's unsigned, I'll make a proper signed build later if this one works (+ win32 export templates).