PC hardware & OC
High Refresh Rate VRR | RayTracing | HDR
1080p is a bit too soft though
1080p is a bit too soft though
Total AVG consumption is 20.8 kWh/100 km. WLTP consumption is 17.5 kWh/100 km so 19% over WLTP.
Summer AVG is 20.3 kWh/100 km and Winter AVG is 24.1 kWh/100 km.
Total AVG consumption is 20.8 kWh/100 km. WLTP consumption is 17.5 kWh/100 km so 19% over WLTP.
Summer AVG is 20.3 kWh/100 km and Winter AVG is 24.1 kWh/100 km.
my Volvo EX30 can have 14 kWh/100km if I drive at a constant 55 km/h on free road
but it will consume 20-24 kWh/100km in the same weather if I stuck in a start/stop traffic and average speed is like 10 km/h
my Volvo EX30 can have 14 kWh/100km if I drive at a constant 55 km/h on free road
but it will consume 20-24 kWh/100km in the same weather if I stuck in a start/stop traffic and average speed is like 10 km/h
but there is one more aspect - sample and hold blur. it will not only be smooth as 500 fps, but also blur-free, and it has some "feeling" to it too
overall, if your base input latency is low, there is definitely some use case for FG
but there is one more aspect - sample and hold blur. it will not only be smooth as 500 fps, but also blur-free, and it has some "feeling" to it too
overall, if your base input latency is low, there is definitely some use case for FG
I am very fun at parties!
I am very fun at parties!
it's hard to find meticulous render devs even in large game studios. lucky if someone knows what shader compilation stutter is or notice when new open world UE5 game runs bad
it's hard to find meticulous render devs even in large game studios. lucky if someone knows what shader compilation stutter is or notice when new open world UE5 game runs bad
the same photos on Instagram appear with brighter highlights.
shot on Pixel 9 Pro XL btw
the same photos on Instagram appear with brighter highlights.
shot on Pixel 9 Pro XL btw