this was especially tricky because i had to track the global mouse position, which is normally impossible in wayland for security reasons
this was especially tricky because i had to track the global mouse position, which is normally impossible in wayland for security reasons
This allows composing advanced behavior without a complex node tree like you'd get in Godot
This allows composing advanced behavior without a complex node tree like you'd get in Godot
a pomodoro timer idle game designed to keep you company while you study/work. Each "sprint" you complete awards you resources for cooking, crafting and unlocking cosmetics
that's all i will reveal for now c:
a pomodoro timer idle game designed to keep you company while you study/work. Each "sprint" you complete awards you resources for cooking, crafting and unlocking cosmetics
that's all i will reveal for now c:
this sort of compromise should be at the heart of the scripting+game engine combo, but I can't find any way to do it in vanilla godot
this sort of compromise should be at the heart of the scripting+game engine combo, but I can't find any way to do it in vanilla godot