aekobear
aekobear.blue
aekobear
@aekobear.blue
(made of dirt)
it took me two days, but i finally got passthrough working in wayland 🎉

this was especially tricky because i had to track the global mouse position, which is normally impossible in wayland for security reasons
September 23, 2025 at 10:45 PM
they live their whole lives like this
September 2, 2025 at 4:44 PM
little demo of definition mixing. I create a new "clock" definition which mixes a "timer" (built-in that ticks at a certain rate) with a "label" (built-in that displays text on the screen)

This allows composing advanced behavior without a complex node tree like you'd get in Godot
August 19, 2025 at 7:21 PM
hot reloading!
August 8, 2025 at 5:01 PM
time to reveal my secret July project #ScreenshotSaturday #godot4

a pomodoro timer idle game designed to keep you company while you study/work. Each "sprint" you complete awards you resources for cooking, crafting and unlocking cosmetics

that's all i will reveal for now c:
August 1, 2025 at 6:54 PM
final video - bevy+lua at 120 FPS. lua picks a random destination at a low fixed rate, then native rust slides sprites smoothly toward their destination.

this sort of compromise should be at the heart of the scripting+game engine combo, but I can't find any way to do it in vanilla godot
August 1, 2025 at 6:31 PM