i know you've put a lot of work into making Godot's UI work for you, and I'm curious to hear if/how you feel my approach would limit your creativity or design ideals
i know you've put a lot of work into making Godot's UI work for you, and I'm curious to hear if/how you feel my approach would limit your creativity or design ideals
here i'm playing a made-up game with myself because i don't know how to play cards and i don't have any friends
here i'm playing a made-up game with myself because i don't know how to play cards and i don't have any friends
i'm using this to quickly move dozens of exported sprites because krita lacks a good exporter
i'm using this to quickly move dozens of exported sprites because krita lacks a good exporter
it's definitely cleaner, but i think the face lost its derpy charm. but ultimately there will be lots of hair and face styles, so hopefully i accidentally make more charm along the way
it's definitely cleaner, but i think the face lost its derpy charm. but ultimately there will be lots of hair and face styles, so hopefully i accidentally make more charm along the way
okay but you're simulcasting all 6 elements in the opening sequence
okay but you're simulcasting all 6 elements in the opening sequence
In-progress Art-chan:
In-progress Art-chan:
this was especially tricky because i had to track the global mouse position, which is normally impossible in wayland for security reasons
this was especially tricky because i had to track the global mouse position, which is normally impossible in wayland for security reasons
This allows composing advanced behavior without a complex node tree like you'd get in Godot
This allows composing advanced behavior without a complex node tree like you'd get in Godot
(pooped 3 times in one day)
(pooped 3 times in one day)
a pomodoro timer idle game designed to keep you company while you study/work. Each "sprint" you complete awards you resources for cooking, crafting and unlocking cosmetics
that's all i will reveal for now c:
a pomodoro timer idle game designed to keep you company while you study/work. Each "sprint" you complete awards you resources for cooking, crafting and unlocking cosmetics
that's all i will reveal for now c:
this sort of compromise should be at the heart of the scripting+game engine combo, but I can't find any way to do it in vanilla godot
this sort of compromise should be at the heart of the scripting+game engine combo, but I can't find any way to do it in vanilla godot