ghosttbyun
Looking forward to gming a one shot when I get a chance to. Maybe the added stuff for attacks will resolve quicker than I'm thinking.
Looking forward to gming a one shot when I get a chance to. Maybe the added stuff for attacks will resolve quicker than I'm thinking.
- I see the idea with decoupling evasion and armor, but I suspect adding an extra check after rolling to hit for damage threshold, and the option of marking armor, will make attacks a little slow for my taste (I don't even like how long it takes with just the damage roll)
- I see the idea with decoupling evasion and armor, but I suspect adding an extra check after rolling to hit for damage threshold, and the option of marking armor, will make attacks a little slow for my taste (I don't even like how long it takes with just the damage roll)
A lot of tables already do this, but Daggerheart is a game that will reach a broad audience. It's good to shout out these values.
A lot of tables already do this, but Daggerheart is a game that will reach a broad audience. It's good to shout out these values.
(Picrews used: picrew.me/en/image_mak... and picrew.me/en/image_mak...)
(Picrews used: picrew.me/en/image_mak... and picrew.me/en/image_mak...)
After each Pride event I've been blown away by the generosity of the FE community and communities of my friends. ❤️
After each Pride event I've been blown away by the generosity of the FE community and communities of my friends. ❤️