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Ace High Arcade
@acehigharcade.com
Took way too long of a break playing @2xko.riotgames.com, but I'm back. Here's a logo from something being cooked up...
October 15, 2025 at 7:37 PM
'Sheep for the Stars' releases on Steam in 14 days!

But I need your help. Looking for smaller content creators seeking some challenging precision / rage platforming to help get the word out, and a last round of feedback.

Tag, DM, email (website), or repost!
#indiegame #influencer #creators #steam
July 25, 2025 at 5:11 AM
I've been heads down trying to get this multiplayer demo updated. Here it is! Lobby options, and much more, play the demo on Steam now and let me know what you think!
#indiegames #indiedev #wishlistwednesday #multiplayer
May 14, 2025 at 9:21 PM
I was already using built in physics for a lot of the action in Sheep for the Stars, so I decided to add a ball pit gameplay mutator as an unlockable.
#indiegame #indiedev #multiplayer
April 28, 2025 at 3:38 PM
New mini-trailer for Cubed and Dangerous, sharing for #WishlistWednesday . Also one day left in the 55% off sale.
#indiegame
April 23, 2025 at 3:47 PM
Looking for feedback: In these timelapse modeling videos, I and was curious if people prefer a little bit of frame-rate-reduction in the videos. Here's an example, top half has 1/4 the frame rate of the bottom (both are same 10m video at 50x speed).
#indiedev #indiegame #blender3d
April 22, 2025 at 9:58 PM
10 minute modeling challenge + new hat in Sheep for the Stars. Here's a timelapse of the model!

#indiegame #indiedev #blender3d
April 21, 2025 at 10:09 PM
A video for screenshot Saturday? Cubed and Dangerous bullet-hell mayhem clip! On sale now, 55% off on steam.
#ScreenshotSaturday #indiedev #indiegame
April 20, 2025 at 6:01 AM
A quick montage of some of the customization options in Sheep for the Stars! (Early Access Demo available now on Steam, try or wishlist today)
#WishlistWednesday #steam #indiegame #indiegames
April 16, 2025 at 8:30 PM
Lots of non visual small bug fixes and framework improvements to help with new features. But the distant hills feature in the skybox now react correctly to skybox color shifts. Wishlist Sheep for the Stars now! also play the demo and drop some feedback
#WishlistWednesday #indiegame #indiedev
April 9, 2025 at 5:40 PM
Some visual updates. Added the procedural skybox, customizable horizon sprites, slight foreground outlining, some lighting improvements. Sheep for the Stars: Demo out now! Go play, wishlist, enjoy, roast... up to you!
#indiegame #indiedev #steam #ragegame #screenshotsaturday
April 5, 2025 at 8:14 PM
Working on an integrated procedural skybox for Sheep for the Stars that will shift through altitudes and biomes better in script. Parallax cloud layers, static and dynamic blending texture layers, and much more
#indiedev #indiegames #steam
April 4, 2025 at 3:33 PM
Polishing some visuals and post processing on Sheep for the Stars, added outlines slightly softer light falloffs and some other random stuff.

Wishlist here -> store.steampowered.com/app/3520580/

#indiegame #indiegames #wishlistwednesday
April 2, 2025 at 5:20 PM
If things weren't high stakes enough, there's now an escalating water level in Sheep for the Stars!
#screenshotsaturday #indiegames #platformer
March 29, 2025 at 8:54 PM
Don't make a platformer they say... well what if these sheep now have some simplified faked subsurface light scattering in the "wool"?
#indiegame #platformer #ragegame
March 27, 2025 at 10:00 PM
Foiled items have a gameplay effect, but what do you think a foiled item (additional rarity) should do in Cubed and Dangerous?
#indiegame #bullethell #ScreenshotSaturday #unity
March 15, 2025 at 9:02 PM
I love Vampire Survivors to death, and Cubed and Dangerous is often compared to it (though it's much closer to Nuclear Throne or other twin-sticks), but our twin stick shooter is winning the stream-view war currently. Maybe they can bundle with us:
March 5, 2025 at 7:22 PM
About two weeks ago we changed the objectives for one of the Cubed and Dangerous level types from a "collect/fetch" token to a "destroy an object" objective. It's amazing how such a small change really altered the gameplay feel between our level types.
#indiedev #indiegame #demo
February 19, 2025 at 7:21 PM
Updated Cubed and Dangerous to support auto-aim and auto-fire. Now you can spend more time looting and forging, and less time missing your shots and dying. (demo included)
#indiegame #bullethell #survivorlike
February 19, 2025 at 7:07 PM
My favorite class in Cubed and Dangerous, the ultimate in procedural generation (the parallax galaxy shader effect is fun too). #indiegames #bullethell
February 6, 2025 at 4:27 AM
Trust me, this is a sheep. #indiedev
February 3, 2025 at 5:57 AM
Along with the sale we're currently running, we're also looking for any variety / indie game / action-roguelike streamers and content creators that would like to play and potentially run a few key giveaways.

Here's a totally realistic model of an onion grenade from the game.
January 24, 2025 at 6:09 AM