check out my projects: https://ace24713.gitlab.io/
best: Challenging boss fights with snappy combat mechanics that are difficult yet satisfying to master.
worst: Linear world design means exploration is sometimes on autopilot, and segments between checkpoints can be long and tedious.
⭐⭐⭐⭐⭐ (exemplary)
#GameReview
best: Challenging boss fights with snappy combat mechanics that are difficult yet satisfying to master.
worst: Linear world design means exploration is sometimes on autopilot, and segments between checkpoints can be long and tedious.
⭐⭐⭐⭐⭐ (exemplary)
#GameReview
Anyways, come check out the #StickyScribe page!
Anyways, come check out the #StickyScribe page!
#GodotEngine
#GodotEngine
best: Wonderful progression, quests and exploration feel rewarding and satisfying.
worst: Repetitive Skell combat makes some of the mid/late game encounters feel dry, slow, and occasionally tedious.
⭐⭐⭐⭐ (recommendable)
#GameReview
best: Wonderful progression, quests and exploration feel rewarding and satisfying.
worst: Repetitive Skell combat makes some of the mid/late game encounters feel dry, slow, and occasionally tedious.
⭐⭐⭐⭐ (recommendable)
#GameReview
I'm a practiced Godot indie dev who's now learning Unreal. Follow me for dev thoughts, game critique, and game reviews.
#gamedev #introduction
I'm a practiced Godot indie dev who's now learning Unreal. Follow me for dev thoughts, game critique, and game reviews.
#gamedev #introduction