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ace24713.bsky.social
@ace24713.bsky.social
professional(?) indie game dev; amateur game overanalyzer
check out my projects: https://ace24713.gitlab.io/
Hiya! I'm recruiting #chess fans to test my new game project! If you're interested, come check out Checkle, the daily puzzler where you must recreate a position from a professional chess game. I have 20 puzzles available in the beta, and I'm hoping to get some feedback on my discord (link on site).
Checkle - guess the position
Challenge your chess intuition by reconstructing the position of a professional chess game where the last move delivered check.
ace24713.gitlab.io
November 13, 2025 at 7:22 PM
A #BestVsWorstReview of #NineSols
best: Challenging boss fights with snappy combat mechanics that are difficult yet satisfying to master.
worst: Linear world design means exploration is sometimes on autopilot, and segments between checkpoints can be long and tedious.

⭐⭐⭐⭐⭐ (exemplary)
#GameReview
August 17, 2025 at 7:55 PM
A few weeks back I complained about the state of the #GodotEngine asset library, and now they've got a new store beta that solves all my problems! Wow, if I knew complaining on the internet could be so effective, I would've started years ago! 🙃

Anyways, come check out the #StickyScribe page!
Sticky Scribe - Godot Asset Store
A flexible TODO list, task manager, bug tracker, and notes tool
store-beta.godotengine.org
July 4, 2025 at 4:33 AM
About a week ago I released Sticky Scribe as a Godot addon to the Asset Library. But the library is so minimal that there's no metrics or comments or anything. It's kinda frustrating, exactly how am I supposed to know if anyone is even appreciating my effort? gitlab.com/ace24713/sti...

#GodotEngine
June 5, 2025 at 6:15 AM
A short #BestVsWorstReview of #XenobladeChroniclesX
best: Wonderful progression, quests and exploration feel rewarding and satisfying.
worst: Repetitive Skell combat makes some of the mid/late game encounters feel dry, slow, and occasionally tedious.

⭐⭐⭐⭐ (recommendable)
#GameReview
June 1, 2025 at 1:25 AM
After using #UnrealEngine for a little bit now, what strikes me is how much more purpose-built it feels than #GodotEngine. Unreal feels like it was made to create games, Godot felt like it was made to create anything, and with great flexibility comes a great capability to shoot yourself in the foot.
May 28, 2025 at 11:43 PM
Hi Bluesky! Hard to believe I've made it to 2025 without any social media presence to speak of, please go easy on me.
I'm a practiced Godot indie dev who's now learning Unreal. Follow me for dev thoughts, game critique, and game reviews.

#gamedev #introduction
May 28, 2025 at 5:38 AM