🔰🕹 Free-Time Solodev in Self-Training ☕
Now working on:
- Pixel Tennex (The first project!)
and other prototypes 😉
🏕 My campsite: https://player3.io/aadzenomad
Follow for more harmless shenanigans!
There goes my Sunday. I guess no #gamedev updates for now 🥲
Unless... Say, place your bets on how long until I got a working desktop again! 😈
#indiedev #GodotEngine
There goes my Sunday. I guess no #gamedev updates for now 🥲
Unless... Say, place your bets on how long until I got a working desktop again! 😈
#indiedev #GodotEngine
Well, I just spent about an hour to reread and clean up the code. I have to take it easy, but doesn't mean I have to skip the day!🔥
Maybe I should brew some hot chocolate...☕
#GameDev #IndieDev #Godot
This is my first #ScreenshotSaturday so I made a recap of my progresses and fails on my game project self-learning this week. Enjoy 😁
This is my first #ScreenshotSaturday so I made a recap of my progresses and fails on my game project self-learning this week. Enjoy 😁
(1/2) Pong uses their own physics while my ball uses built-in physics engine. So why don't just combine both? And the result satisfied my expectations. 😁
(1/2) Pong uses their own physics while my ball uses built-in physics engine. So why don't just combine both? And the result satisfied my expectations. 😁
Since my ball is still using CharacterBody2D node, why don't just handle the ball's movement collision by using another physics object? This time, I use StaticBody2D so my paddle can handle the ball's velocity while preventing itself to be sliding.
Since my ball is still using CharacterBody2D node, why don't just handle the ball's movement collision by using another physics object? This time, I use StaticBody2D so my paddle can handle the ball's velocity while preventing itself to be sliding.
Now trying to make paddles able to control the ball direction! Unless if there's a market for a straight pong like this 👇
#Gamedev #IndieDev #Godot
Crush one, another shows up, and so on like this pic below 👇
(Check for testing footage)
#IndeDev #Godot
Turns out game physics doesn't suit well with the pong clone, which I plan to change the paddles into non physics object to make it more snappy.😌
#GameDev #IndieDev #Godot
Both the paddle and the ball are CharacterBody2D nodes. Did I do the physics wrong or I'm missing something here?🤔
#GameDev #IndieDev #Godot