Blender/AE/Reaper/Godot Engine/UE5 学习中
Xにポストしたヴィクトリア家政がメインのゼンゼロイラスト+描きおろし数点+ゲストページを収録しております。
12/30に販売予定なのでよろしくお願いします!
🍈メロンブックス様
www.melonbooks.co.jp/detail/detai...
Xにポストしたヴィクトリア家政がメインのゼンゼロイラスト+描きおろし数点+ゲストページを収録しております。
12/30に販売予定なのでよろしくお願いします!
🍈メロンブックス様
www.melonbooks.co.jp/detail/detai...
No new additions to showcase, as we were already in feature freeze, so we can jump straight into the main highlights of this new version:
godotengine.org/article/dev-...
No new additions to showcase, as we were already in feature freeze, so we can jump straight into the main highlights of this new version:
godotengine.org/article/dev-...
A lot of issues have already been fixed and it's in a better shape than my external gdscript theme could ever be. Still I consider this only the first step towards better UI in godot
Let me know what you think about it so far!
A lot of issues have already been fixed and it's in a better shape than my external gdscript theme could ever be. Still I consider this only the first step towards better UI in godot
Let me know what you think about it so far!
NEW backend: PLATFORM_MEMORY, full 2d/3d rendering to a memory framebuffer, only libc required! 🚀
All raylib functionality in ~200KB! Future is now! 🥳
NEW backend: PLATFORM_MEMORY, full 2d/3d rendering to a memory framebuffer, only libc required! 🚀
All raylib functionality in ~200KB! Future is now! 🥳
DLSS is essentially just some launched Cuda kernels, so it was just a matter of implementing the VK_NVX_binary_import and VK_NVX_image_view_handle extensions.
1/5
(Control, 960x540 -> 1920x1080)
DLSS is essentially just some launched Cuda kernels, so it was just a matter of implementing the VK_NVX_binary_import and VK_NVX_image_view_handle extensions.
1/5
(Control, 960x540 -> 1920x1080)