异色乌鸫
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6bir.bsky.social
异色乌鸫
@6bir.bsky.social
Chinese/english 👌

Blender/AE/Reaper/Godot Engine/UE5 学习中
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アキラ🤍
#ブルアカ
January 30, 2026 at 12:53 PM
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シュポガキ
#ブルアカ
January 18, 2025 at 3:46 PM
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キサキ
#ブルアカ
January 2, 2026 at 1:39 PM
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はわわ~~💦
#つかさ肖像画
December 27, 2025 at 11:16 AM
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Xで即シャドウバンされたラビホミクさんのカレンダー表紙絵です🙇
December 26, 2025 at 12:12 PM
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December 26, 2025 at 12:21 AM
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ninnin!
December 26, 2025 at 2:41 AM
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メロンブックス様の方で新刊「Path of Phaeton Vol.02」の通販予約が開始致しました!
Xにポストしたヴィクトリア家政がメインのゼンゼロイラスト+描きおろし数点+ゲストページを収録しております。
12/30に販売予定なのでよろしくお願いします!

🍈メロンブックス様
www.melonbooks.co.jp/detail/detai...
December 23, 2025 at 1:22 AM
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December 10, 2025 at 9:24 AM
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ふたりきり。
December 10, 2025 at 2:43 PM
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It's that time again, folks: #GodotEngine 4.6 is now ready for broader testing with its first beta snapshot! ⚗️

No new additions to showcase, as we were already in feature freeze, so we can jump straight into the main highlights of this new version:

godotengine.org/article/dev-...
Dev snapshot: Godot 4.6 beta 1 – Godot Engine
Godot 4.6 enters beta!
godotengine.org
December 10, 2025 at 11:57 PM
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Godot 4.6 is nearing beta and we need feedback on the new UI theme!

A lot of issues have already been fixed and it's in a better shape than my external gdscript theme could ever be. Still I consider this only the first step towards better UI in godot

Let me know what you think about it so far!
December 9, 2025 at 3:15 PM
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うつむき加減の
December 8, 2025 at 8:36 AM
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October 17, 2024 at 12:42 PM
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Imagine if you could run #raylib with no need for an OS, just a simple memory buffer. Now you can. 🤯

NEW backend: PLATFORM_MEMORY, full 2d/3d rendering to a memory framebuffer, only libc required! 🚀

All raylib functionality in ~200KB! Future is now! 🥳
November 24, 2025 at 2:33 PM
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😶‍🌫️
November 24, 2025 at 1:37 PM
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こび♡こび♡シスター…
November 22, 2025 at 12:06 PM
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After about 3 days of work, I got DLSS to work on NVK (the open source NVIDIA driver in Mesa)! 🎉

DLSS is essentially just some launched Cuda kernels, so it was just a matter of implementing the VK_NVX_binary_import and VK_NVX_image_view_handle extensions.

1/5

(Control, 960x540 -> 1920x1080)
October 14, 2025 at 11:09 PM
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シミコ・・・
October 29, 2025 at 8:29 AM
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追憶の花束を
October 13, 2025 at 12:45 PM
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October 13, 2025 at 4:04 AM
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✨ Kazusa ✨
October 9, 2025 at 8:33 PM
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Simple height blend shader in godot (+zip included)
Simple height blend shader in godot
Here’s a stupidly simple godot shader that blends between two PBR texture sets based on red vertex color channel and a height map: height_blend.zip Your browser does not support the video tag. This ki...
passivestar.xyz
September 23, 2025 at 2:37 PM
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How to make a light beam shader in godot + download
Light beam shader in godot
So I was noclipping through d1_canals_08 in HL2 as one normally does on a saturday night when I saw this: A nice sharp volumetric light that does a lot for the mood of the scene. Half Life 2 was relea...
passivestar.xyz
September 12, 2025 at 9:58 PM