René van der Ark 🍠
@zucht2.bsky.social
980 followers 2.8K following 440 posts
Plugins for Godot 4.4 Scalable Vector Shapes 2D: https://godotengine.org/asset-library/asset/3878 EZ Tiles https://godotengine.org/asset-library/asset/3664 Free to play https://renevanderark.itch.io Buy more joy! https://buymeacoffee.com/rvanderarkp
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Reposted by René van der Ark 🍠
zucht2.bsky.social
✨Let's make an actual game with #Godot and Scalable Vector Shapes 2D - Part 2: L-BLOCK!!✨

youtu.be/Z1g47_HfuZk

Follow the code on codeberg!
codeberg.org/renevanderar...

#2D #vectorart #gamedev #solodev #indiegames #opensource #foss
PART 2: L-BLOCK!!! - Let's make an actual game with Godot and Scalable Vector Shapes 2D
YouTube video by René van der Ark
youtu.be
zucht2.bsky.social
✨Let's make an actual game with #Godot and Scalable Vector Shapes 2D - Part 2: L-BLOCK!!✨

youtu.be/Z1g47_HfuZk

Follow the code on codeberg!
codeberg.org/renevanderar...

#2D #vectorart #gamedev #solodev #indiegames #opensource #foss
PART 2: L-BLOCK!!! - Let's make an actual game with Godot and Scalable Vector Shapes 2D
YouTube video by René van der Ark
youtu.be
zucht2.bsky.social
Not nearly as expensive as what an LLM needs to do to suggest this expensive method. 😉
Reposted by René van der Ark 🍠
zucht2.bsky.social
As promised, I'm now making this silly game with #godotengine and Scalable Vector Shapes 2D.

✨ Join me in this journey of short videos so I won't veer off track!✨

Part 1 (The Responsive Viewport):
youtu.be/rGWdkxsr8SA

#2D #vectorart #gamedev #solodev #indiegames #opensource #foss
PART 1: The Responsive Viewport - Let's make an actual game with Godot and Scalable Vector Shapes 2D
YouTube video by René van der Ark
youtu.be
zucht2.bsky.social
As promised, I'm now making this silly game with #godotengine and Scalable Vector Shapes 2D.

✨ Join me in this journey of short videos so I won't veer off track!✨

Part 1 (The Responsive Viewport):
youtu.be/rGWdkxsr8SA

#2D #vectorart #gamedev #solodev #indiegames #opensource #foss
PART 1: The Responsive Viewport - Let's make an actual game with Godot and Scalable Vector Shapes 2D
YouTube video by René van der Ark
youtu.be
zucht2.bsky.social
As promised, I'm now making this silly game with #godotengine and Scalable Vector Shapes 2D.

✨ Join me in this journey of short videos so I won't veer off track!✨

Prologue (the concept roadmap):
youtu.be/JnMAHXXGJOE

#2D #vectorart #gamedev #solodev #indiegames #opensource #foss
Prologue - Let's make an actual game with Godot and Scalable Vector Shapes 2D
YouTube video by René van der Ark
youtu.be
zucht2.bsky.social
Any receive dm's like this recently, by any chance?

Are they legit or a scam?
Someone asking me to join a discord server to look at screenshots of emails supposedly by bluesky team about misreporting me but then I respond that they would've mailed me in such an event, right?
zucht2.bsky.social
the codeberg icon looks like the paramount icon and the sierra games icon. I can't unsee it
the codeberg icon
zucht2.bsky.social
So, apparently, I wasn't actually kidding.

I will be making this using Scalable Vector Shapes 2D for #Godot

I will be pushing my commits to codeberg: codeberg.org/renevanderar...

I will be held to account in a new youtube vlog! 😅

The sketch was made with excalidraw.com.

#gamedev #solodev #foss
Let's make an actual game!
The plan: "Celeste, but you climb tetris blocks that you control"

RESPONSIVE DESIGN

Controls:              
jump/rotate:        Keyboard: Up/W      Controller: Button  TextureButton
  run left/move left:       Keyboard: Left/A     Controller: L-Stick  Touch: Virtual Joystick                        
run right/move right:     Keyboard: Right/D     Controller: L-Stick Touch: Virtual Joystick

ROADMAP (concept)
- make tetris (keyboard / controller)
- add protagonist 
- use animated curves to grow rose-vines on the bricks
- rose-vines to damage (3 hearts)
- rose-vines without roots wither away
- roses are hearts
- get trapped or lose health (die)
- level progression (just like tetris)
- deterministic mode (blocks are always the same)
- random mode (blocks are random)
zucht2.bsky.social
My son is a big world box fan, actually! Cool to be connected now!
Reposted by René van der Ark 🍠
hgvaz.bsky.social
🐧Hello Bluesky community! Finally some fresh air! Making my debut here, my name is Hugo, I make art for games, from UI to characters, logos to capsule illustrations. Working in Worldbox and Behold Studios. Would appreciate a repost. 💕 www.artstation.com/hgvaz
#gameart #gamedev #pixelart #indiedev
zucht2.bsky.social
So, I never have a creative thought in my life, but in a father/son banter-session a thought suddenly came to me:
"Celeste, but you climb Tetris blocks _you_ control!" 🤔☺️
...and that my friend, is why I won't quit my day job.

#gamedev #solodev

godotengine.org/asset-librar...

youtu.be/z8Y1e-TehoE
A to Z Explainer Deep Dive Edition - Tutorial for Scalable Vector Shapes 2D - a plugin for Godot 4
YouTube video by René van der Ark
youtu.be
zucht2.bsky.social
Glue a Node2D to a point in your ScalableVectorShape2D!

This change I was postponing for months because it seemed so hard to me, but actually in #GodotEngine this only costs you 23 lines of gdscript:

github.com/Teaching-mys...

#gamedev #opensource #indiegames #godot #plugin #svg
zucht2.bsky.social
Wow, bluesky still seems to struggle with svg files.

Anyway,

✨️What the alt-text says! ✨️

Watch the new A-Z explainer, deep dive edition!

youtu.be/z8Y1e-TehoE

#gamedev #opensource #indiegames #vector #svg #godot #plugin #2d #polygons #bézier #curves #animation #keyframes #hashtags #gdscript
Scalable Vector Shapes 2D - release 2.17.0 

Brings flippin' shape flipping!

And 2.16.3 brought uniform scaling, translating, and rotating!

The rest of the week was gobbled up by this new explainer, which features them:

Link to the explainer and some hash tags.
Reposted by René van der Ark 🍠
zucht2.bsky.social
Thanks to recording this long form explainer I spotted 3 new bugs, of which 2 are regressions of sorts.

github.com/Teaching-mys...

I'll be tackling those the coming spare hours. The joy of development after long hours of sweating on a video and hearing the icky sound of my own voice 😅
Reposted by René van der Ark 🍠
Reposted by René van der Ark 🍠
aoc.bsky.social
Most of the power authoritarians have is freely given. We should not comply with them in advance.

Trump is far weaker than he looks. So is the GOP. We should draw them out, drain them at every opportunity, and fight for people’s wellbeing at every turn.

We have been sent here to fight for people.
acyn.bsky.social
AOC: I think there's two things that are happening at once: One, there absolutely is an unprecedented abuse of power, destruction of norms, erosion of our government and our democracy in order to prop up an authoritarian style of governance

However, they are weaker than they look…
zucht2.bsky.social
I have to admire these video people. It takes me a week to edit my ramblings back from 45 minutes of audio to 15 minutes (mostly cutting out seconds long uhmmmmmm silences 🫢)

Then adding screen recordings to it, painstakingly browsing my own amateur work or a cc0 logo to mess around with.
A ratty sample of my work The godot logo pinned with a cc0 butterfly in 3d space Side by side view of the new scalable Vector Shapes 2D logo being mole est ed. My Zeliard inspired snail slug
zucht2.bsky.social
The animation baking feature will be featured in the re-recording of the A-Z Explainer as well as the Epic about re-recording the A-Z explainer.

#gamedev #godot #plugin #opensource #svg #vector
Record A-Z explainer again (epic, in progress)
Reposted by René van der Ark 🍠
jamieclark.bsky.social
Wow, it's Holiday Hooligan!
This is the game I've been working awhile now.
It's an X-mas themed platformer about Santa having to get past booby trapped homes to deliver gifts, wow.

I've done a bad job marketing this, so I'm going to try now and do better how over on the bluesky.
#godot #gamedev
Reposted by René van der Ark 🍠
zucht2.bsky.social
Scalable Vector Shapes 2D Addon for Godot 4.4 - New Transform Buttons!

🤞 godotengine.org/asset-librar... 🤞

Get release 2.16.0 early!

On Github: github.com/Teaching-mys...

On Gadget: www.gadgetgodot.com/u/svs-2d-mkr...

Music by: @not-jam.itch.io

#gamedev #godot #opensource #draw #vectorshapes