Before: enemies just disappeared. After: small bursts on every hit and one big, screen-shaking boom when they go down. Sometimes polish is just one emitter away. #gamedev#UnrealEngine#SHMUP
Meet the “maybe” mascot 😅 New model test + smooth leaning animation pass. I think they’re finally starting to have some personality. #gamedev#UnrealEngine#animation#Blender
Small change, big difference: The player now has velocity-based movement and hits a little knockback. It’s subtle, but makes everything feel more grounded. (Still colour-swap enemies for now 😅) #gamedev#UnrealEngine#SHMUP
Custom Char Update #6: Adding unique outfits. I think these will be based on other projects I have in the works. Perhaps we'll see this guy in my #SHMUP. #Blender#UE5. #gamedev#indiedev#unrealengine
Custom Char Update #5: Added even MORE accessories. The new Eyes and extra features are really bringing the little things to life. #Blender#UE5. #gamedev#indiedev#unrealengine
#SHMUP Update #5: Added enemies. Yes they're just a green version of the player right now. Prize points if you can figure where they're spawning from... #gamedev#indiedev#unrealengine#UE5
Custom Char Update #4: Started testing out accessory slots and randomised features. Also altered the general shape of the character which I think is better now? #Blender#UE5. #gamedev#indiedev#unrealengine
#SHMUP Update #4: Getting some Squash n Stretch in early. I wanted to demonstrate a component based approach so this is already reusable on anything now. #gamedev#indiedev#unrealengine#UE5
Custom Char Update #3: Figured out a way to make an easy additive lean to any animation in #Blender. Also started adding some randomised companions, currently just Materials and colour but more to come!! #UE5. #gamedev#indiedev#unrealengine
Update #2: Camera follow added with location clamping, trying to keep everything nice and smooth. #SHMUP with a little camera movement leeway, is that included often? #gamedev#indiedev#unrealengine#UE5
Update #1: Start of another new thing. Trying to pin down the #Blender to #UE5 pipeline. Simple test but the hands are kinda creeping me out... #gamedev#indiedev#unrealengine
Starting something new. Step 1: The ship moves. Every game starts here. #gamedev#indiedev#UnrealEngine I think it's pretty smooth, how about you? More to come!