@ziimple.bsky.social
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Fine. It jumps now.
Jump from idle. Jump from run. Land.
Are you happy?
#gamedev #UnrealEngine #animation #Blender
Laser + homing missiles added.
Everything explodes faster now.
#SHMUP #indiedev #UnrealEngine
The new model can walk, run, and even lean smoothly now.
Still refuses to jump.
#gamedev #UnrealEngine #Blender
Before: enemies just disappeared.
After: small bursts on every hit and one big, screen-shaking boom when they go down.
Sometimes polish is just one emitter away.
#gamedev #UnrealEngine #SHMUP
Meet the “maybe” mascot 😅
New model test + smooth leaning animation pass.
I think they’re finally starting to have some personality.
#gamedev #UnrealEngine #animation #Blender
Small change, big difference:
The player now has velocity-based movement and hits a little knockback.
It’s subtle, but makes everything feel more grounded.
(Still colour-swap enemies for now 😅)
#gamedev #UnrealEngine #SHMUP
They remind you of waffles? Or you just hungry?
Custom Char Update #6: Adding unique outfits. I think these will be based on other projects I have in the works. Perhaps we'll see this guy in my #SHMUP. #Blender #UE5. #gamedev #indiedev #unrealengine
#SHMUP Update #6: If we ignore the fact they're simply colour swaps, I have new enemy types in the game!! More to come. #gamedev #indiedev #unrealengine #UE5
Custom Char Update #5: Added even MORE accessories. The new Eyes and extra features are really bringing the little things to life. #Blender #UE5. #gamedev #indiedev #unrealengine
#SHMUP Update #5: Added enemies. Yes they're just a green version of the player right now. Prize points if you can figure where they're spawning from... #gamedev #indiedev #unrealengine #UE5
Custom Char Update #4: Started testing out accessory slots and randomised features. Also altered the general shape of the character which I think is better now? #Blender #UE5. #gamedev #indiedev #unrealengine
#SHMUP Update #4: Getting some Squash n Stretch in early. I wanted to demonstrate a component based approach so this is already reusable on anything now. #gamedev #indiedev #unrealengine #UE5
Custom Char Update #3: Figured out a way to make an easy additive lean to any animation in #Blender. Also started adding some randomised companions, currently just Materials and colour but more to come!! #UE5. #gamedev #indiedev #unrealengine
#SHMUP Update #3: Simple weapons added, still nothing fancy, but it's coming!! #gamedev #indiedev #unrealengine #UE5
Custom Char Update #2: Looking a little less creepy with basic textures and a bit of style. Made in #Blender for #UE5. #gamedev #indiedev #unrealengine
Update #2: Camera follow added with location clamping, trying to keep everything nice and smooth. #SHMUP with a little camera movement leeway, is that included often? #gamedev #indiedev #unrealengine #UE5
Update #1: Start of another new thing. Trying to pin down the #Blender to #UE5 pipeline. Simple test but the hands are kinda creeping me out... #gamedev #indiedev #unrealengine
Starting something new. Step 1: The ship moves. Every game starts here. #gamedev #indiedev #UnrealEngine I think it's pretty smooth, how about you? More to come!