This greatly complicates what would otherwise be a pretty easy rendering algorithm, and I'm sure the coders were pissed.
The pack-in title was a Dragonball Z game, hence why Goku is everywhere.
The pack-in title was a Dragonball Z game, hence why Goku is everywhere.
This greatly complicates what would otherwise be a pretty easy rendering algorithm, and I'm sure the coders were pissed.
This greatly complicates what would otherwise be a pretty easy rendering algorithm, and I'm sure the coders were pissed.
I think I have Wrecking Crew's format figured out, though.
I think I have Wrecking Crew's format figured out, though.
www.nme.com/news/music/s...
www.nme.com/news/music/s...
Or I guess you can make good, playable levels that bypass the built-in editor's restrictions? You do you.
hvc7.dev/notes/learni...
Or I guess you can make good, playable levels that bypass the built-in editor's restrictions? You do you.
hvc7.dev/notes/learni...
For starters: z80, native, nes and SMA4 e-reader cards
www.mattgreer.dev/blog/ereader...
For starters: z80, native, nes and SMA4 e-reader cards
www.mattgreer.dev/blog/ereader...
I don't like your UI decision here
Please correct it to be in line with my preferences in the future
Thanks :)
For example, this is a track that is 26,265 tiles of grass. The bikes move super slow and it is so long that the timer maxes out and ends the level before you can finish it.
For example, this is a track that is 26,265 tiles of grass. The bikes move super slow and it is so long that the timer maxes out and ends the level before you can finish it.
Access the tool and/or grab the source code (MIT license) at:
hvc7.dev/fbtt/readme....
Access the tool and/or grab the source code (MIT license) at:
hvc7.dev/fbtt/readme....
Even better, it provided a kind of modern translation (訳) for each of her lines!
Even better, it provided a kind of modern translation (訳) for each of her lines!