Mark Aherne
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wiredmark.bsky.social
Mark Aherne
@wiredmark.bsky.social
140 followers 340 following 19 posts
Technical Director #NoesisGUI (https://noesisengine.com) Indie developer, creating Persevere, a narrative strategy game (https://perseveregame.com)
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We're closing in on the completion of the Persevere #IndieDev prototype, 3 weeks remaining! I'll share info then, including how to playtest! In the meantime, here is the final master of the Persevere theme, by our brilliant composer John Vallely. #gamedev #gamemusic
www.youtube.com/watch?v=z7nW...
Persevere - Main Theme
YouTube video by Universe or Nothing
www.youtube.com
Reposted by Mark Aherne
Vote for Blake Manor 💀
The nominations for the SDG Gaming Awards 2025 are now open.

It is time to vote for your favourite Steam Deck games of 2025 in a variety of different categories.

⬇️⬇️⬇️
It's time to open the Nominations for the SDG Gaming Awards 2025! This time it is limited to 2025 releases!

Enter your nominations here: forms.gle/YgTGjKs1hDrh...
Reposted by Mark Aherne
The Séance of Blake Manor is launching this Monday, October 27th!

Just in time for spooky season. #ScreenshotSaturday

Wishlist it now. store.steampowered.com/app/1395520/...

#indiegames #gamedev
Thanks! There is still a big chunk of gameplay to add, and the visuals will take another step up as well. 😀
We're half way through the 3 month production of the prototype for our #narrative #strategy #game Persevere (after 8 months or pre-production)! Still plenty to do, but the build is really coming together. youtu.be/Trp_1WUHL4w #gamedev #indiedev
Persevere - IndieDev Prototype Build 1
YouTube video by Universe or Nothing
youtu.be
On September 1st we started production on the prototype of our narrative strategy game Persevere, with the goal of having the first playable build on November 19th. Alongside the prototype, we are building a studio. Today, the studio and game website went live. One step at a time.
perseveregame.com
Home
Persevere is a narrative strategy game that fuses survival management with tower defense.
perseveregame.com
My crew system was inspired by the Clan Ring in Dragon Pass and Six Ages. They are always on screen and they are your agents in the world, they will generate many of their own narrative events, but you will also be able to select them to engage in narrative events which originate elsewhere.
Of course, when I say I haven't found anything like it, I mean in it's combination. It does of course have elements from many games, including King of Dragon Pass and the Sunless series.
You need to stop for fuel, and other resources, which your crew gather. During these stops waves of aliens will try to get to your train, there is a tower defense system. The tower defense is primarily designed to keep the player under pressure, you cannot win, you can only hold out.
Yeah, not like Monster Train. I've not found anything like it. You're primarily managing your crew, who have traits, personalities, and motivations (back stories), which generate narrative events that are designed to be interesting choices.
We've just started production of the Persevere prototype, after 8 months of (part-time) pre-production. Today we hit a milestone, testing a "full" train (your mobile base) in-game (using mostly placeholder assets). My one concern was if the scale and length would feel right, I call this a success!
I was chatting with you on LinkedIn a few (maybe two?) years ago on LinkedIn about a strategy narrative game I was working on, Orphan Star. You very kindly game me some feedback. That project effectively morphed into Persevere, which we're now building a prototype for.
Yeah, Ardán deleted the original tweet (are we still calling them tweets?) as they forgot to mention their government partners, and it seems you cannot edit posts on BSky. They posted a corrected version: bsky.app/profile/arda...
We’re excited to announce the 8 teams selected for IndieDev 2025 🎮✨💚

A variety of game prototypes will be explored & each team will be supported with funding of £15,000/€15,000 & a mentorship programme.

ardan.ie/games-2/indi...
Reposted by Mark Aherne
We’re excited to announce the 8 teams selected for IndieDev 2025 🎮✨💚

A variety of game prototypes will be explored & each team will be supported with funding of £15,000/€15,000 & a mentorship programme.

ardan.ie/games-2/indi...
I just started playing The Necromancer's Tale, and I am a bit envious of how good the writing is!
Go buy it! It's an excellent game from a truly talented independent, and Irish, team.
So excited to be part of IndieDev 2025! Our prototype, which will comprise of a single complete level of Persevere, will let us prove out our gameplay, art, writing, and production pipelines. We are so grateful to @ardan-ie.bsky.social, @imirt.bsky.social, and Screen partners, for the opportunity!
Reposted by Mark Aherne
The Necromancer's Tale #PitchYaGame - HP Lovecraft meets Disco Elysium in this necromancer origin story. Deep narrative, politics, ghosts, and raising the dead.

Releasing July 2025
store.steampowered.com/app/1315320/...
My #gamedev team and I created a pitch deck for Persevere, our #roguelike #strategy #towerdefense #game, as part of an application to a local arts fund. I thought it'd be interesting to share some of the slides for #screenshotsaturday.
If there's interest, I'll share more slides later today.
Awful.
Well, it finally happened. Someone trained an AI on my voice, and used it to generate narration for their YouTube video.

Feels pretty bad! Don't like it!

I've submitted a privacy complaint with YouTube - hopefully they'll take it down soon.
Persevere is an in #gamedev genre-blending #strategygame that fuses #survival #management with #towerdefense, creating an experience that’s greater than the sum of its parts.
Core to the game is crew management, and today, for the first time, you can manage crew in-game: youtu.be/OTdYDfgK_Is
Persevere - Crew Assignment
YouTube video by Universe or Nothing
youtu.be