I'm WhimWidget! (He/They)
- Doctor of a philosophy
Feel free to ask me anything!
Everyone's learning. I won't judge or bite!
To truly be constructive (even critically), you need to at least try to empathise with one's intent.
2Timothy 16-17
Randomly sharing a Lucidia animation.
Original create date:
9th October 2025
Randomly sharing a Lucidia animation.
Original create date:
9th October 2025
4th September 2025
Mercurie - One of @wavetamer.bsky.social's characters
And that's that. Now I'm up to date.
4th September 2025
Mercurie - One of @wavetamer.bsky.social's characters
And that's that. Now I'm up to date.
20th August 2025
Riley Reese Ryanne- @mellymellouange.bsky.social's
A 3.5 years later remaster!
Roughly the same poses, but modern(?) designs and reconsidered spatially
I tried a right hand ✌️sign for Ryanne, but I couldn't get it right, so had her lean on the bubble instead
20th August 2025
Riley Reese Ryanne- @mellymellouange.bsky.social's
A 3.5 years later remaster!
Roughly the same poses, but modern(?) designs and reconsidered spatially
I tried a right hand ✌️sign for Ryanne, but I couldn't get it right, so had her lean on the bubble instead
13th August 2025
Comet - @taviturnip.bsky.social's
🐭
I usually defaulted to drawing the waist size scaled around 1.5 "heads"/"blocks" for other characters.
But it was usually too big (this image included), so the default conversion base became 1 "head"/"block" after this.
13th August 2025
Comet - @taviturnip.bsky.social's
🐭
I usually defaulted to drawing the waist size scaled around 1.5 "heads"/"blocks" for other characters.
But it was usually too big (this image included), so the default conversion base became 1 "head"/"block" after this.
20th July 2025
Nadine - Protagonist first appearing in the game Prototype N by @arrietty.itch.io
Casual form!
20th July 2025
Nadine - Protagonist first appearing in the game Prototype N by @arrietty.itch.io
Casual form!
When I return to these, I don't think I'll change much.
Her game got 'backlogged' around the order of components to be added to a tile editor. I was using and improving the tile editor through other projects first.
(I'm definitely still keeping the flat colours).
28th April - 29th June 2022
+(4th April 2022)
+(12th December 2022)
+(15 January 2023)
Agapae
I grouped together animations of her losing balance ('unstable' and 'predicted/recurring').
I struggled to pose her for the last 3 (the last one was a 2023 retry). Partly her mouth.
When I return to these, I don't think I'll change much.
Her game got 'backlogged' around the order of components to be added to a tile editor. I was using and improving the tile editor through other projects first.
(I'm definitely still keeping the flat colours).
17th June 2025
Agapae
17th June 2025
Agapae
11th June 2025
Agapae
Between the last GIF and this, I coloured and shaded, but I hadn't drawn digitally from scratch.
This was kind of a 'recalibration' doodle, so it's a little inaccurate for Agapae.
I also messed around with thicker outlines and "painted" light patches.
11th June 2025
Agapae
Between the last GIF and this, I coloured and shaded, but I hadn't drawn digitally from scratch.
This was kind of a 'recalibration' doodle, so it's a little inaccurate for Agapae.
I also messed around with thicker outlines and "painted" light patches.
3rd April 2025
Plum - One of @kittfishy.bsky.social's characters
I feel like I've come full circle by uploading this. ^.^
Let's continue!
Taking advantage of the fact Bluesky turns transparency white anyway, I gave it a background based on how Plum's shading was coloured.
3rd April 2025
Plum - One of @kittfishy.bsky.social's characters
I feel like I've come full circle by uploading this. ^.^
Let's continue!
Taking advantage of the fact Bluesky turns transparency white anyway, I gave it a background based on how Plum's shading was coloured.
9th March 2025
Riley Flightheart - One of @mellymellouange.bsky.social's characters
Colourful shine!
9th March 2025
Riley Flightheart - One of @mellymellouange.bsky.social's characters
Colourful shine!
8th February 2025
Halis - One of Halis' Halis'
8th February 2025
Halis - One of Halis' Halis'
7th November 2024
Tavi Lanford - One of @taviturnip.bsky.social's characters
I had a lot of fun with the lighting.
I tried being more conservative with the 'shaded' regions, to see if it would look nicer.
I say shading, but it's erasing patches of light into a dark layer.
7th November 2024
Tavi Lanford - One of @taviturnip.bsky.social's characters
I had a lot of fun with the lighting.
I tried being more conservative with the 'shaded' regions, to see if it would look nicer.
I say shading, but it's erasing patches of light into a dark layer.
31st October 2024
Chelsea - one of Hover's characters
Resuming uploading prior art.
Not too many more of these left (about 2 weeks worth).
31st October 2024
Chelsea - one of Hover's characters
Resuming uploading prior art.
Not too many more of these left (about 2 weeks worth).
Surprise!
Sometimes rest can be the most constructive thing you can do in a moment.
Either you rest, or your body MAKES you rest, often longer than you've otherwise.
As to what constitutes as rest for a given moment...that's another discussion entirely.
Surprise!
Sometimes rest can be the most constructive thing you can do in a moment.
Either you rest, or your body MAKES you rest, often longer than you've otherwise.
As to what constitutes as rest for a given moment...that's another discussion entirely.
And that's all 8 of both (16)!
I had a lot of fun with these! I found it funny how easily each one translated into my style. Hope they were fun to watch!
I strictly kept to flat colours (no shade/shine), 5 animation frames and no line colours or familiars
(16)
And that's all 8 of both (16)!
I had a lot of fun with these! I found it funny how easily each one translated into my style. Hope they were fun to watch!
I strictly kept to flat colours (no shade/shine), 5 animation frames and no line colours or familiars
(16)
And that's all of the RMNS-1s!
These were done bi-daily and were good fun. Hope you all enjoyed these too! They were surprisingly easy to colour too.
I strictly kept to flat colours (no shade/shine), 5 animation frames and no line colours or familiars
(15)
And that's all of the RMNS-1s!
These were done bi-daily and were good fun. Hope you all enjoyed these too! They were surprisingly easy to colour too.
I strictly kept to flat colours (no shade/shine), 5 animation frames and no line colours or familiars
(15)
This month also marks the game's 30th anniversary, so I want to really focus on it and draw lots!