van800 πŸ”œ GodotFest
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van800.bsky.social
van800 πŸ”œ GodotFest
@van800.bsky.social
12 followers 29 following 17 posts
Developer at JetBrains Rider, working on gamedev integrations.
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We have code for searching Rider installations in Cpp, but perspective of building it in a gdextension for a set of GodotEditor versions makes me wonder of a better way.
Got a simple Godot Plugin to simplify setting recommended set of settings on and off.
github.com/JetBrains/go...
Curious of WDYT.

I have more plans for it, like search Rider installations.
Godot editor plugin to easily enable settings recommended for Rider integration by van800 Β· Pull Request #426 Β· JetBrains/godot-support
github.com
Reflecting on my yesterdays gdextension development
chatgpt.com/share/68ff0a...
The idea sounds very promising
youtrack.jetbrains.com/issue/RIDER-...
I plan to look at it on vacation πŸ˜…

credit @sandorhq.bsky.social for the first part of it.
youtrack.jetbrains.com
Just checked the problem with detecting type from the right side new() is fixed in the 2025.3 EAP.
I don’t see any problem with that.
Commercial work with EAP build is allowed.
www.jetbrains.com/legal/docs/t...
If you have specific concerns, please contact [email protected]
(Their advice would be more official then mine)
Early Access Program (EAP) - User Agreement
www.jetbrains.com
Are you on the 2025.3 EAP?
I made many fixes there compared to 2025.2.
> I should write a Godot plugin to toggle external code editor from GUI.
do you mean to let it be switched on/off easier?
Reposted by van800 πŸ”œ GodotFest
The Rider 2025.3 Early Access Program is now open!🎊

The first build in the series comes with:

πŸ‘Ύ A host of improvements to game development
πŸ†• ".slnx" solution templates

Check out this blog post to learn about the updates included in the first build: πŸ‘‰ jb.gg/rd-253-eap-bs
The Early Access Program for Rider 2025.3 Is Now Open! | The .NET Tools Blog
We’re excited to kick off the Early Access Program (EAP) for Rider 2025.3!With the first preview build now available, you can try out the new features we’ve been working on and let us know what you th
jb.gg
Reposted by van800 πŸ”œ GodotFest
For Unity with Rider either dotnetcore or mono msbuild should be fine. If you've seen some unexpected complication, please reach out to JetBrains with Help->Report a Bug, agree to attach logs.