Jonathan.
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twoscomplement.brnz.org
Jonathan.
@twoscomplement.brnz.org
Ones, zeroes, 🌱s, etc
Pinned
Do good things.
Reposted by Jonathan.
no shade to NIN or daft punk, but this is what the tron soundtrack should be like. intensely digital/mechanical, something that sounds like the computer woke up and tried to make tunes of its own

www.youtube.com/watch?v=CEeC...
Oneohtrix Point Never - D.I.S. (Official Video)
YouTube video by Oneohtrix Point Never
www.youtube.com
November 10, 2025 at 3:42 PM
VS2026 default editor font is giving Topaz 8
November 5, 2025 at 11:49 PM
Reposted by Jonathan.
Whirl
for(float i,z,d,h;i++<8e1;o+=vec4(9,5,h+t,1)/d)
{vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=9.;a=mix(dot(a+=.5,p)*a,p,sin(h=dot(p,p/p)-t))+cos(h)*cross(a,p);
for(d=0.;d++<9.;a+=.3*sin(a*d).zxy);z+=d=length(a.xz)/15.;}
o=tanh(o/1e4);
November 5, 2025 at 2:03 PM
November 4, 2025 at 7:06 PM
Reposted by Jonathan.
content: attr(data-scary);
October 31, 2025 at 9:41 PM
Was just surprised (and not in a bad way) by a visit from one of the locals.
October 29, 2025 at 5:39 AM
Reposted by Jonathan.
Merge
vec3 p;for(float d,i,z;i++<5e1;o+=(cos(z+vec4(2,1,0,0))+1.)/d/z)
p=z*normalize(FC.rgb*2.-r.xyy),p.z+=t,d=abs(.04*z-.4),z+=d=.4*max(d,length(min(p=cos(p+z),p.yzx))-d);o=tanh(o*o/6e3);
October 28, 2025 at 11:40 PM
Reposted by Jonathan.
what’s this then www.deadstaticdrive.com/releases

remember remember the 5th of november 👀
Dead Static Drive | Coming to PC and Xbox
Grab your bat, steal a car, and take your chances against the unearthly horrors found along Route 666. This is Dead Static Drive.
www.deadstaticdrive.com
October 27, 2025 at 12:07 PM
Pushed a change, tests started failing. Investigated to discover that my change did not add a bug today. Rather, it revealed two bugs I added six weeks ago. 🙃
October 24, 2025 at 12:56 AM
Reposted by Jonathan.
Pulse
vec3 p,v;for(float i,z,d;i++<5e1;o+=vec4(3,z,6,1)/d/z)
p=z*normalize(2.*FC.rgb-r.xyy),p.z+=9.,p=dot(v=normalize(cos((t+i)/2.+vec3(6,1,4))),p)*v+cross(v,p),z+=d=.2*length(p.xy/vec2(1,9));
o=tanh(o/2e2);
October 22, 2025 at 2:44 PM
Reposted by Jonathan.
every time i read “silent hill f” i hear it like this
October 22, 2025 at 1:37 AM
Reposted by Jonathan.
just added the MEGA TERMINAL CHEAT SHEET from "The Secret Rules of the Terminal" to our list of posters at wizardzines.com#posters
October 20, 2025 at 3:22 PM
Reposted by Jonathan.
One of my favourite talks to have seen in person just got published: youtube.com/watch?v=sIZU... go check out Walter's brilliant presentation!
In Search of the Perfect Return: A C++ Programming Journey
YouTube video by Chicago C++ User Group
youtube.com
October 17, 2025 at 8:16 PM
Reposted by Jonathan.
Neat article on code golfing. Many techniques that I use:
blog.pkh.me/p/45-code-go...
Code golfing a tiny demo using maths and a pinch of insanity
blog.pkh.me
October 7, 2025 at 9:46 PM
Reposted by Jonathan.
🔻 Update Control: Ultimate Edition on PlayStation 5 and Xbox Series X|S now to get:

Three previously locked outfits
Unlocked frame rate
HDR support
PSSR support (PS5 Pro)
And more!

Update notes: https://controlgame.com/control-ultimate-edition-october-2025-update-notes-console/

📸 hellacoreshots
October 6, 2025 at 7:45 AM
I'm a registered voter again 🥹
October 4, 2025 at 7:55 PM
Reposted by Jonathan.
Game idea:

You fund development and I make a game.
October 4, 2025 at 6:38 AM
Reposted by Jonathan.
meet the terminal emulator wizardzines.com/comics/meet-...

(from The Secret Rules of the Terminal, out now! (wizardzines.com/zines/termin...)
September 29, 2025 at 3:03 PM
Reposted by Jonathan.
Hey!

Need 3D character art for your project? I'm opening up for freelance and commissions in October!

With almost 15 years of experience across over a dozen games, I'm comfortable in both stylized and realistic work, as well as mobile and VR

Drop me a line!

🎨 xavierck.com
💌 [email protected]
September 29, 2025 at 3:16 PM
Reposted by Jonathan.
What if every TNG character had a signature maneuver? (thread)
September 29, 2025 at 2:26 AM
Saved posts (bookmarking) is great and all, but several posts I bookmarked were subsequently deleted and all I have are anonymous tombstones in my saved posts :(
September 28, 2025 at 12:47 AM
Reposted by Jonathan.
After 3D printing my first file handle, I realized my missed opportunity and bought a second file so that I could correct my error
September 27, 2025 at 6:31 PM
Reposted by Jonathan.
"Turbine"
for(float i,z,d,s;i++<1e2;o+=vec4(z,1,s,1)/s/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=5.;a.x--;a=mix(dot(a,p)*a,p,sin(s-=t-z))+cos(s)*cross(a,p);for(d=1.;d++<9.;a+=sin(ceil(a*d)-t).yzx/d);s=sqrt(length(a.yz));z+=d=length(sin(a))*s/2e1;}o=tanh(o/5e3);
September 26, 2025 at 8:03 PM
Reposted by Jonathan.
im going to develop it in public! the repo is here github.com/plinkysynth/... i dont yet know where this will go but let's see. thanks to @boggo.bsky.social and @todepond.com for inspiring me to fall into this particular rabbit hole.
GitHub - plinkysynth/ginkgo: live coding music visuals maybe
live coding music visuals maybe. Contribute to plinkysynth/ginkgo development by creating an account on GitHub.
github.com
September 25, 2025 at 7:45 PM
Reposted by Jonathan.
i started to make a live coding environment for myself! its currently basically shadertoy but on my mac with compiled c for the audio. its not a particularly unique wheel, but it's *my* wheel, so I am mostly experimenting with the details to see what makes me feel productive & creative.
September 25, 2025 at 7:45 PM