💙 If you like what I do, share a ☕:
https://ko-fi.com/trinumedia
🌍Website:
https://www.trinumedia.com
🎨 Finished Artwork
🛠️ Work in Progress
💻 Software Development
🎧 DJ-Unknown Transmedia
✏️ Drawing
📚 Geometry Nodes
📻 Updates & Development
Thought to try the new Compositor to sequencer strips, and got vector radial array to UVs in compositor, and speed things up and put all the pieces there! It's special, a compilation of it all as the new final prompt.
#nodevember2025
Thought to try the new Compositor to sequencer strips, and got vector radial array to UVs in compositor, and speed things up and put all the pieces there! It's special, a compilation of it all as the new final prompt.
#nodevember2025
Eh.. nothing like a fractured bone. Curves on handle parameters, instanced icospheres, set to SDF meshing, and then unsigned angles for edges and shifted and masked extruded imperfections. I also added symmetry on some seeds.
#nodevember2025
Eh.. nothing like a fractured bone. Curves on handle parameters, instanced icospheres, set to SDF meshing, and then unsigned angles for edges and shifted and masked extruded imperfections. I also added symmetry on some seeds.
#nodevember2025
Nearly done! Tell more days... This is shader based parallax and reflections, geometry nodes simulation zone for the drips with expanding circles. I meant a lot as I haven't really used the zone much - fun and powerful though!
#nodevember2025
Nearly done! Tell more days... This is shader based parallax and reflections, geometry nodes simulation zone for the drips with expanding circles. I meant a lot as I haven't really used the zone much - fun and powerful though!
#nodevember2025
The theme is the Nodevember for today: "Ripple"
Any technique is allowed, as long as the final entry is a render
👀Info⤵️
The theme is the Nodevember for today: "Ripple"
Any technique is allowed, as long as the final entry is a render
👀Info⤵️
Mucking about with some star burst motion and some random seeds on two procedural firework types rendered to pixel art, cause I'm low on creative mojo today.
Just a few more days...😅 #nodevember2025
Mucking about with some star burst motion and some random seeds on two procedural firework types rendered to pixel art, cause I'm low on creative mojo today.
Just a few more days...😅 #nodevember2025
This one was very fun to make! Pretty simple once you get one rocket working ahah
#b3d #bnpr #blender3d #nodevember #geometrynodes
This one was very fun to make! Pretty simple once you get one rocket working ahah
#b3d #bnpr #blender3d #nodevember #geometrynodes
I wonder if you can catch my nods here!
GN lofted curve, stacked procedural geo and some procedural primitives passing random color seeds and stack seeds.
#nodevember2025
I wonder if you can catch my nods here!
GN lofted curve, stacked procedural geo and some procedural primitives passing random color seeds and stack seeds.
#nodevember2025
#nodevember #nodevember2025 #b3d #blender3d #geometrynodes #proceduralshaders #proceduralmodeling
#nodevember #nodevember2025 #b3d #blender3d #geometrynodes #proceduralshaders #proceduralmodeling
I really enjoyed this one... So thought to share again. 🎶
Como No - DA FIULINK & Banana Slice
#nodevember2025
I really enjoyed this one... So thought to share again. 🎶
Como No - DA FIULINK & Banana Slice
#nodevember2025
A "quick" one here, torus proximity, attributes to shader, shader patterns with frame offset, then compositor fun with a shader AOV to mask the ship from all the funky godrays and directional blurs.
Quick and dirty.
#nodevember2025
A "quick" one here, torus proximity, attributes to shader, shader patterns with frame offset, then compositor fun with a shader AOV to mask the ship from all the funky godrays and directional blurs.
Quick and dirty.
#nodevember2025
This one had a lot of thought, learnt how to do shortest path seeds, used normals selections to extrude snow, built a rock gen system with unsigned angle for edges, drove shaders heavily by the GN material masking and seeds.
#nodevember
This one had a lot of thought, learnt how to do shortest path seeds, used normals selections to extrude snow, built a rock gen system with unsigned angle for edges, drove shaders heavily by the GN material masking and seeds.
#nodevember
This is my personal favorite (one of them!) thus far (can I have more than one favorite?), leaning into the seeds and system. Here I show how I did it! 🐝
Watch it below ⤵️
This is my personal favorite (one of them!) thus far (can I have more than one favorite?), leaning into the seeds and system. Here I show how I did it! 🐝
Watch it below ⤵️
This video walksthrough the process of making the the 8 of Wands with Geometry Nodes, shader and compositor effects for a parrallax card in EEVEE. This is the card of speed "zipping" by, and "zipped" the sticks together with curves.
This video walksthrough the process of making the the 8 of Wands with Geometry Nodes, shader and compositor effects for a parrallax card in EEVEE. This is the card of speed "zipping" by, and "zipped" the sticks together with curves.
More love in shader to hide jank geometry nodes. The page is a single lofted curve, the rest is geo set to position and size, driven by a single float. Also tried out some new assets.
#nodevember2025
More love in shader to hide jank geometry nodes. The page is a single lofted curve, the rest is geo set to position and size, driven by a single float. Also tried out some new assets.
#nodevember2025
📻 Join here:
discord.gg/nxCeXkYe?eve...
📻 Join here:
discord.gg/nxCeXkYe?eve...
Some procedural primitives then SDF to mesh with curves instanced over it all, then the rest was worked in shader - passing random seeds to material, using shapes with a truchet pattern and a few other threads patterns.
#nodevember2025
Some procedural primitives then SDF to mesh with curves instanced over it all, then the rest was worked in shader - passing random seeds to material, using shapes with a truchet pattern and a few other threads patterns.
#nodevember2025
A rerender
Tested the UV assets I dug up and organized and refined. They work. Saves much work!
#nodevember2025
A rerender
Tested the UV assets I dug up and organized and refined. They work. Saves much work!
#nodevember2025
Did some modeling and some hand tuned "rig" and animated it with one control, was fun to chain that in the tree.
#nodevember2025
Did some modeling and some hand tuned "rig" and animated it with one control, was fun to chain that in the tree.
#nodevember2025
Really really proud of how this came out, even tho I spent way too long trying and failing to get IK working in geonodes 😅
Will be up on gumroad soon!
#b3d #bnpr #blender3d #nodevember #geometrynodes
Did a double, did a helmet that looks like a spaceship? Have no idea, just wanted to run seeds. I need some new techniques in my toolbelt...
#nodevember2025
Did a double, did a helmet that looks like a spaceship? Have no idea, just wanted to run seeds. I need some new techniques in my toolbelt...
#nodevember2025
Did more procedural modeling, with no variations, but it's all tunable by seed in concept. Gizmos on the control handles were done, and used some of the new Bforartists ordered dithering. Tomorrow I will do another double prompt.
#nodevember2025
Did more procedural modeling, with no variations, but it's all tunable by seed in concept. Gizmos on the control handles were done, and used some of the new Bforartists ordered dithering. Tomorrow I will do another double prompt.
#nodevember2025
#nodevember2025
#nodevember2025