❤️character-action games
❤️unconventional controls
❤️horror manga/comics
❤️animation in all its forms
Working on Data Devils (Steam page coming soon!)
Jam games: tomatolamp.itch.io
Risk all you can carry to traverse procedurally generated worlds, collect gadgets, discover endemic life, and battle to capture powerful devils. Unlock the world bosses & liberate the data-scape from Death itself!
#pitchyagame
I should have some more groundbreaking updates to share soon buuuut not today.
I'd been feeling disheartened lately so I prototyped a slide because sliding makes everything better.
#IndieDev #GameDev #Unity3D
I should have some more groundbreaking updates to share soon buuuut not today.
I'd been feeling disheartened lately so I prototyped a slide because sliding makes everything better.
#IndieDev #GameDev #Unity3D
Lately, I've been experimenting with combat. Stamina, enemy behavior, player count, networking...lots of choices to make. But only a few more hurdles & I'll be going all-in on art!
Meanwhile, I added a context-sensitive sit emote, cuz I'm very focused.
#GameDev #IndieDev #Unity3D
Lately, I've been experimenting with combat. Stamina, enemy behavior, player count, networking...lots of choices to make. But only a few more hurdles & I'll be going all-in on art!
Meanwhile, I added a context-sensitive sit emote, cuz I'm very focused.
#GameDev #IndieDev #Unity3D
For 120 years of filmmaking, sets and extras have been faked in post instead of being filmed practically, for logistics, schedule and budget purposes.
Matte painters are still on the credits of modern films. Talent remains, tools change.
For 120 years of filmmaking, sets and extras have been faked in post instead of being filmed practically, for logistics, schedule and budget purposes.
Matte painters are still on the credits of modern films. Talent remains, tools change.
The stages are designed to be thoroughly explored like a mario 64 world, but also for speedrunning ala SA1/2
The stages are designed to be thoroughly explored like a mario 64 world, but also for speedrunning ala SA1/2
Knockin out bugs & tweakin visuals. Just getting started but hoping to balance lines, an offset rim effect, & simple textures to land somewhere between Windwaker & UPA revival.
Shoutout to @ameye.dev's Linework asset for making it easy to experiment!
#GameDev #IndieDev #Unity3D
Knockin out bugs & tweakin visuals. Just getting started but hoping to balance lines, an offset rim effect, & simple textures to land somewhere between Windwaker & UPA revival.
Shoutout to @ameye.dev's Linework asset for making it easy to experiment!
#GameDev #IndieDev #Unity3D
Good timing. I recently experimented with adding flaming eyes to the evil ones. (the effect is currently a default prefab from the "All-in-One VFX" asset pack 😅)
Good timing. I recently experimented with adding flaming eyes to the evil ones. (the effect is currently a default prefab from the "All-in-One VFX" asset pack 😅)
Been busy with new features and bug fixes. I've finally been experimenting with the visual style too - including tweaking materials, experimenting with outlines, and deciding on a style of the "corrupted" DataDevils that you'll encounter in the wild.
#IndieDev #GameDev #Unity3D
Been busy with new features and bug fixes. I've finally been experimenting with the visual style too - including tweaking materials, experimenting with outlines, and deciding on a style of the "corrupted" DataDevils that you'll encounter in the wild.
#IndieDev #GameDev #Unity3D
I'm terrible at this but did actually post a screen shot on a Saturday for once!
Officially moved over to the prototype hub - excited to share more as things become somewhat "final"!
But it's 2 AM here, I spent all night monkeying around...
#IndieDev #GameDev #Unity3D
I'm terrible at this but did actually post a screen shot on a Saturday for once!
Officially moved over to the prototype hub - excited to share more as things become somewhat "final"!
But it's 2 AM here, I spent all night monkeying around...
#IndieDev #GameDev #Unity3D
Officially moved over to the prototype hub - excited to share more as things become somewhat "final"!
But it's 2 AM here, I spent all night monkeying around...
#IndieDev #GameDev #Unity3D
Only 7⃣ days left until Star Garden: The Trial, a FREE local and online multiplayer demo, releases on Steam! On the same day, you can also support development of the full game on our Kickstarter!
Only 7⃣ days left until Star Garden: The Trial, a FREE local and online multiplayer demo, releases on Steam! On the same day, you can also support development of the full game on our Kickstarter!
Prototyped this (totally original) attack - the plan is for it to knock the players over if they are hit directly or step in it later.
#IndieDev #GameDev #Unity3D
Prototyped this (totally original) attack - the plan is for it to knock the players over if they are hit directly or step in it later.
#IndieDev #GameDev #Unity3D
Absolutely had a blast making some hats for these two. The pink hat reminds me of a strawberry. And I just love the glaze under the brim
#wheelthrown #handcarved #ceramics #pottery #lowfireceramics #pinchpot #handbuilt
Absolutely had a blast making some hats for these two. The pink hat reminds me of a strawberry. And I just love the glaze under the brim
#wheelthrown #handcarved #ceramics #pottery #lowfireceramics #pinchpot #handbuilt
2. Ape Escape
3. Dino Crisis
4. Monster Hunter Tri
5. Super Mario Bros. 3
6. Windwaker
7. Sayonara Wild Hearts
8. Killer7
9. Xenoblade Chronicles 2
10. Tail Concerto
1. Yoshi's Island
2. Donkey Kong Country 2
3. Super Mario Sunshine
4. Kirby's Dreamland 3
5. Pizza Tower
6. Zelda: Link's Awakening
7. Paper Mario
8. Mr. Driller
9. Wario Land 4
10. Mini & Max
shore, i guess 🤷♀️
LoZ; OoT
" "; MM
" "; LttP
" "; BotW (okay i played a lot of Zelda)
Animal Crossing
the full Megaman series
Super Mario Bros 3
Duke Nukem 2D
Doom II
Galaxy 5000 (fave obscure old game)
2. Ape Escape
3. Dino Crisis
4. Monster Hunter Tri
5. Super Mario Bros. 3
6. Windwaker
7. Sayonara Wild Hearts
8. Killer7
9. Xenoblade Chronicles 2
10. Tail Concerto
Environment and Light in Godot: Setting Up For Photorealistic 3D Graphics
hexaquo.at/pages/enviro...
I've been meaning to write this for a while, both as an overview over Godot's Environment, and as an entry point to realistic 3D graphics.
#godot #gamedev
Environment and Light in Godot: Setting Up For Photorealistic 3D Graphics
hexaquo.at/pages/enviro...
I've been meaning to write this for a while, both as an overview over Godot's Environment, and as an entry point to realistic 3D graphics.
#godot #gamedev