Nick Pfisterer
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stygiansteward.bsky.social
Nick Pfisterer
@stygiansteward.bsky.social
Custodian of the abyss

https://nickpfisterer.net
Reposted by Nick Pfisterer
BREAKING: Game devs!

Steam now has a new FREE tool to preview how your game assets will actually look on the store!

Made by a dev, bought by Steam & given away free!

✅ Accurate Mockups
✅ Easy drag-and-drop in Figma
✅ See all your assets

#gamedev #steam #indiegamedev
January 22, 2025 at 10:12 PM
I gave my personal landing page a new design inspired by creepy old books. This feels so much better. Take a look!

nickpfisterer.net
November 13, 2024 at 4:02 AM
I recently had the pleasure of touring Flavel House in Astoria, Oregon. Beautiful, enchanting, and — in my estimation — haunted.

More to come soon.
November 12, 2024 at 11:55 AM
Beetlejuice Beetlejuice was a delightful movie. I was pleasantly surprised! It was relentlessly macabre and fearlessly bizarre – and I savored every moment. A great cast, too, bolstered by the return of Ryder, Keaton, and O'Hara.

And let's not forget: Goth Monica Bellucci!
November 10, 2024 at 6:00 PM
I curated a Spotify playlist featuring the mellow side of StellarBlade. If you enjoy the beautiful chill music this game has to offer, settle in with some headphones and mellow out with me.

open.spotify.com/playlist/2F6...
Melo Out: Stellar Blade
open.spotify.com
October 22, 2024 at 9:32 PM
#UE5 tip: If your game has lights that can be turned off/on, keep an eye out for glass with emissive shaders. I used a material parameter collection to set the emissive multiplier on this glass when the lights are toggled. Looks much better!
September 29, 2024 at 12:51 AM
Managing the Steam assets for my game was becoming a pain, so I made a premium Figma template to streamline the process.

🖼️ 23 Steam assets supported
⚡ 11 Steam mockups with live preview
📑 Inline documentation
✨ Works with Figma's free plan

store.polymoon.net/l/steam-asse...
Steam Assets Template for Figma
Managing all the assets required to publish a game on Steam can be a pain.Valve's official templates are only available as 20+ individual Photoshop files, so it can be cumbersome to keep things organi...
store.polymoon.net
September 24, 2024 at 7:54 PM
Should I create an account for Unreal Source here at some point?
September 30, 2023 at 5:49 PM
Hello, Bluesky. I'm a freelance technical artist & independent game developer. I've been working with Unreal Engine for over a decade. Expect posts about music, tech, horror, and the occult.
September 30, 2023 at 5:31 PM