📝 Info+contact: School.VideoGameAudio.com #gamedevelopment
📝 Info+contact: School.VideoGameAudio.com #gamedevelopment
I talk a lot about mastering, metadata, mixing, & more, but a sense of play is the best thing we could possibly have in our toolkit.
I talk a lot about mastering, metadata, mixing, & more, but a sense of play is the best thing we could possibly have in our toolkit.
In this example I’m just calling Play and it randomly selects a music loop, loops it N times and instantly triggers the next one one it’s done (keeping the reverb tails ofc).
#UE5 #GameAudio #VGM #IndieDev #GameDev
In this example I’m just calling Play and it randomly selects a music loop, loops it N times and instantly triggers the next one one it’s done (keeping the reverb tails ofc).
#UE5 #GameAudio #VGM #IndieDev #GameDev
www.oursoniclandscape.com
#gameaudio
www.oursoniclandscape.com
#gameaudio
youtu.be/tOkGuGWlXAs?...
youtu.be/tOkGuGWlXAs?...
📝 Info+contact: School.VideoGameAudio.com #indiedev
📝 Info+contact: School.VideoGameAudio.com #indiedev