Cameron Gazey
skaarjslayer.bsky.social
Cameron Gazey
@skaarjslayer.bsky.social
Senior software developer working in video games for 10+ years. I post about my raycaster game and the occasional bit of gamedev wisdom.

#gamedev #indiedev #pico8
Big shout out to composer and music educator François Gérin-Lajoie who reached out and asked to do some music for my PICO-8 game. I was delighted and really love the pieces he came up with.

www.youtube.com/watch?v=9yoP...
www.youtube.com/watch?v=A7Yt...

#pico8 #gamedev #indiedev
Chapel Perilous - Main Theme (2025)
YouTube video by François Gérin-Lajoie
www.youtube.com
November 11, 2025 at 12:19 AM
Can now load into different levels. #pico8 #gamedev #indiedev #screenshotsaturday
October 4, 2025 at 8:00 PM
Another vibe post. Currently working on ability to transition between levels and save progress. Hopefully more to come soon! #pico8 #gamedev #indiedev
September 22, 2025 at 12:54 AM
𝓪 𝓶 𝓫 𝓲 𝓮 𝓷 𝓬 𝓮

#pico8 #gamedev #indiedev #screenshotsaturday
August 2, 2025 at 9:30 PM
Playing around with a star twinkle effect. Will probably reduce the frequency. #pico8 #gamedev #indiedev
August 2, 2025 at 6:29 PM
July 28, 2025 at 12:12 AM
Blocking and strafing! Think it's time I actually worked on some combat & animation stuff. You know, gameplay? #pico8 #gamedev #indiedev
July 22, 2025 at 11:31 PM
Reposted by Cameron Gazey
hello 👽

announcing my new game: Bernband, a remake of the old Bernband from 2014

wander through an alien city, hang out with locals, find secrets, get lost…

check it out on Steam: store.steampowered.com/app/2789170
June 8, 2025 at 9:22 PM
In learning; if you're focused on finding a shortcut, you've forgotten that the destination wasn't the point.
June 5, 2025 at 10:42 PM
It's a good habit of the soul to listen more often than you act on the need to feel heard.
May 14, 2025 at 7:24 PM
Refactored and re-added the message log system to provide context for the game world. #pico8 #gamedev #indiedev
April 20, 2025 at 3:21 PM
Secret push walls! Unsure if I'll keep the UI prompt but for now it's useful for development. #pico8 #gamedev #indiedev
April 10, 2025 at 1:20 PM
Moving walls! One step closer to secret areas! #pico8 #gamedev #indiedev #screenshotsaturday
March 29, 2025 at 6:44 PM
Working on secret push walls! Not quite the effect I'm looking for but we're getting somewhere :) #pico8 #gamedev #indiedev
March 29, 2025 at 5:06 PM
Dismissing the relevancy of a programming paradigm which you don't understand is a force that acts against your growth and learning. All paradigms have their place; their positives and negatives.

#indiedev #gamedev
March 21, 2025 at 1:51 AM
With the collision system refactored, I've been able to reintroduce trigger collisions and the interaction system :) #pico8 #gamedev #indiedev
March 16, 2025 at 10:35 PM
Sorry for the delay since my last post but I had been spending a lot of time working on a Swept AABB collision system to fix a bunch of issues with my old collision system. Behold! #pico8 #gamedev #indiedev
March 14, 2025 at 10:51 PM
I'll have an update soon. Just deep into a collision system refactor.
March 12, 2025 at 12:58 AM
Developers with large egos are a dime a dozen—stand out by having less of one. In general, treat others as if they have more to teach you than you have to teach them.

#indiedev #gamedev
February 17, 2025 at 1:24 AM
Lighting for floors and ceilings that match up with wall lighting (more or less). #pico8 #indiedev #gamedev
February 16, 2025 at 5:40 PM
As the saying goes, “Don’t let ‘best’ be the enemy of ‘better’”—unless you’re stuck writing collision detection.

#gamedev #indiedev
February 9, 2025 at 11:49 PM
Sprites, floors, skies/ceilings, lighting, all back up and running. Here's a little test. #pico8 #indiedev #gamedev
February 9, 2025 at 7:08 PM
Quadtree for collision (and later sprite rendering) optimization. #pico8 #indiedev #gamedev
February 6, 2025 at 2:21 AM
After a big refactor of my codebase, I'm slowly re-implementing a lot of the features I used to have. Here's me testing out some lighting and optimization. #pico8 #gamedev #indiedev #screenshotsaturday
February 2, 2025 at 12:42 AM
New to Bluesky. Gonna be posting more updates on my #pico8 raycaster here in the near future. #gamedev #indiedev
January 27, 2025 at 11:34 PM