Sanctum Bile
sanctumbilegames.bsky.social
Sanctum Bile
@sanctumbilegames.bsky.social
21 followers 28 following 35 posts
#Gamedev enthusiast, one-and-a-half man studio . Developing a #roguelite #dungeoncrawler #autobattler, mix of Vampire Survivor garlic build and Loop Hero.
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Making my first ever game build for Unreal.
Trying to make build lean and small is basically a devil's bile.

If someone know how to keep in build only needed stuff from asset packs in UE, give me a hint about your workflow.
#UE #indie #gamedev
Hooray! Critical strike have been completed and working!
Under the hood it's kinda ass, but it shall not concern the player.
It just harder to change animations for me.
#indie #gamedev #devdiary
Looking great, similar style to old game of mine
You just have to playtest it, honestly. Test released feature, periodically playtest full loop.

Unit tests can't do sh*t unless you kmow specifically what you're looking for (for example some specific error keep appearing over and over and over and over)
I made a critical strike today.
All of the logic, damage calculation and so on.

All that's left is to connect an animation properly. Am I a lazy bum for leaving it for tomorrow?
#gamedev #indie #devdiary
Today is a #screenshotsaturday and I have sinned.

On one hand people prefer hand-drawn programmer art to the AI-generated.

On another - right now above me hundreds of TNT-equiped drones, and I'm too anxious to draw even the ugliest art of my life.
So I did placeholder. For a placeholder.
#gamedev
You have mega-awesome visual guys, love it
Yeeeeeah. State machines are awesome.
The more I use them, the more I like them
Congratulations! They are publishing great games
Tbh I think silksong is also kinda mid.
Great story, art, improved direction flow, a lot of great stuff.

But they waste player time in unfair ways.
In the Elden Ring being stuck on the boss feels incredible. Just respawn at statue and try again.
Here though you have to cross 3-4 rooms and it sucks.
Making system games is hard.
I was walking in the dark, not even sure if what I'm doing will be working or not. Just throwing bits here and there hoping they will stack.
And now pieces click together. I'm not even finished yet, but I can see what to put next.
And It's fascinating
#gamedev #indie
Some quality updates.
Fixes random jiggling of circled map points.
Now they behave properly like a good bush strokes.
(Had to move generations from Blueprints to C++)
#gamedev #indie #UI
Hey, thanks a lot, that's a very valid point.
Approximating feedback from different sources , it drowns down to what feedback to prefer:
- "Why did you use this generic, horrendous machine?" , or
- "Why did you draw a brown turd on fire? 🤣"
Added a rest camp screen.
It's less then a doodle, but I call it programmer art. And I'm not proud of this one.

The question is, what is less morally wrong?
Show people my horrendously drawn placeholder, or use AI-drawn placeholder?

Both options seems equally bad
#gamedev #indiedev #AI
Art used from Heartstone card Spot the Difference
I feel it may be uncomfortable posting video of scene, which looks basically the same except few minor differences.

So maybe it's worth to do daily updates in text, and post videos only once in a week or two.
#gamedev #indiedev #marketing
Added enemy generation for every level.
Next milestone - increase enemy stats with levels, and make testable prototype.
#gamedev #indie #solodev
IT"S ALIVE!
Base map flow is finally ready.
Add enemy generation for empty levels, and will send it to #epic megagrant.
#gamedev #indiedev #devdiary
Working on playable prototype. I need just a few system features to finally complete it.
But they are the hardest to implement, due to piramid of complexity.
#gamedev #devdiary #indiedev
If you're making a game with simple AI behaviour, the checkbox "Generate navigation only around invokers" can save A LOT of time for you and player alike.

#Gamedev #AI #unreal
This issue have been fixed, but will have to tackle more
Working with the map today.
Some weird issues happens - map points losing color after restart.
Need to force set color when updating map elements on map.
#gamedev #indie #devlog #unreal