Rudrac Games
rudracgames.bsky.social
Rudrac Games
@rudracgames.bsky.social
I Create virtual worlds i.e. Video Games. My mission is to design and develop interactive experiences that foster connection and collaboration among players, challenging them to unravel mysteries and puzzles while enjoying the thrill of the game.
@bsky.app🧩 #WishlistWednesday 🔥
TWIN FLAMES is a puzzle adventure about duality, sacrifice, and the fire that binds us.
If you love emotional storytelling, symbolic design, and mythic mystery
✨ Add it to your wishlist now:
Steam: store.steampowered.com/app/3084560/...
Every wishlist fuels the flame.
TWIN FLAMES on Steam
Ignite eternal love in TWIN FLAMES—a mesmerizing co-op puzzle adventure! Control soulmates Savitri and Satyavan as they conquer hex-grid trials across mythical low-poly realms. Solo or local co-op: we...
store.steampowered.com
October 29, 2025 at 5:32 PM
91 days left. Split screen still off.
Area 4 is planned though.
Tomorrow? All-in on fixing it. ☕🔥

#GameDev #IndieDev #PuzzleGame
August 13, 2025 at 4:39 PM
92 Days Until I Release My Game 🎮
The split feature didn’t carry the emotional weight I wanted.
Then a level editor bug burned hours to fix.
Now I’m exploring how to really make you feel Savitri & Satyavan’s separation. 🔥💛

#sologamedev #indiegamedev #puzzles #adventure #twinflamesgame
August 12, 2025 at 2:06 PM
93 Days Until I Release My Game 🎮
Today I built a scene where Savitri & Satyavan are separated — same level, different places.
They’ll go through several levels alone before reuniting.
Because Twin Flames is about more than puzzles 🔥💛 🧵
#gamedev #indiegamedev #puzzle #adventure #puzzlegame
August 11, 2025 at 1:59 PM
🎮 95 Days Until I Release My Game
Tested new levels — players lost interest after level 5.
Repetitive gameplay kills momentum.

Now: every level = new idea.
Next few = use it.
Keep them learning, keep them hooked.

#GameDev #IndieGame #PuzzleDesign #LevelDesign #TwinFlames
August 9, 2025 at 3:24 PM
🎮 97 Days to Launch — and yeah, I kind of disappeared.

Life happened. But the game is ~60% done.
3/5 areas playable.
2/4 bosses in progress.
Story & polish are next.

From here: no more skipping.
Daily progress until release.

🧩 Wishlist Twin Flames on Steam.👇
#gamedev #indiedev #devlog
August 7, 2025 at 2:19 PM
🎮 100 Days to Go.
Tried building the boss arena for Vriksha Parinini — ancient tree god of Sattva Loka.

In my mind: majestic.
On screen: broccoli. 😩

🧩 Wishlist Twin Flames:
store.steampowered.com/app/3084560?...

#gamedev #indiedev #bossfight #devlog
August 4, 2025 at 2:11 PM
🎮 101 Days Until My Game Drops.
I started out making a puzzle game, but somewhere along the way…
Twin Flames became more personal than I expected.
It’s not just a game. It’s a reflection.

🧩 Wishlist on Steam:
store.steampowered.com/app/3084560?...

#indiegames #gamedev #puzzlegame #twinflames
August 3, 2025 at 2:13 PM
TWIN FLAMES Demo is now available on @itch.io

TWIN FLAMES is a turn-based cooperative puzzle adventure game about two soulmates uniting. The tough journey tests their worth through thought-provoking puzzles on hex grids.

Download Demo: rudrac-games.itch.io/twin-flames

#itchio #indiegame #sologame
August 3, 2025 at 10:36 AM
102 Days to go.

I’ve rebuilt, rewritten, retested — not because I’m stuck, but because I care.

Twin Flames took years.
But I'd rather go slow than release something I don't believe in.

🧩 Wishlist now: store.steampowered.com/app/3084560?...
#indiedev #devlog #gamedev
August 2, 2025 at 3:15 PM
Yo #ScreenshotSaturday squad! 🔥

TWIN FLAMES Demo is out. Check it out: store.steampowered.com/app/3084560?...

Smash that Wishlist button! 📷 #Vibes #Gaming #Puzzle #IndieGame #IndieGameDev
August 2, 2025 at 2:34 PM
103 Days Until I Launch — and I stopped chasing originality.
Twin Flames isn’t reinventing puzzles.
It’s just clean, clever, and true to itself.
🧠 If that’s your vibe —
🧩 Wishlist on Steam: store.steampowered.com/app/3084560/...

#GameDev #IndieGame #PuzzleGame
August 1, 2025 at 2:20 PM
104 Days Until I Release My Game — and I finally got the level flow right.
Each level now teaches, tests, then twists you.
Twin Flames is emotional puzzle design — not just challenge.
🧠 Learn through play
💖 Wishlist: store.steampowered.com/app/3084560/...

#gamedev #puzzlegame #indiegames
July 31, 2025 at 2:11 PM
105 Days Until My Game Drops.
No filler. No fetch quests. Just clean, intentional puzzle design.
Smart mechanics, emotional beats.
🎮 Wishlist Twin Flames:
store.steampowered.com/app/3084560/...

#indiegames #gamedev #cooppuzzle #steamgames #TwinFlames
July 30, 2025 at 2:12 PM
106 Days left — and I realized I’m making Twin Flames for my younger self. Not just for players. Not for the algorithm.

But for the 18-year-old me who needed love, reflection, and warmth.

🎮 Wishlist: store.steampowered.com/app/3084560/...
#gamedev #indiedev #twinflames
July 29, 2025 at 2:06 PM
107 Days Until I Release My Game — and I added an Undo button.
Not to make it easy. But to make it kind.
In Twin Flames, you don’t get stuck — you reflect, retry, and grow.
One move at a time. One insight at a time.

#indiegames #gamedev #puzzlegame #steamwishlist
July 28, 2025 at 2:22 PM
108 Days Until I Release My Game.
They see the art, the puzzles — not the bugs, the doubt, the rejection.
Twin Flames is more than a game. It’s my story.
🎮 Wishlist: store.steampowered.com/app/3084560/...

#gamedev #indiedev #puzzlegame #soloDev #mythology
July 27, 2025 at 5:37 PM
109 Days Until I Release My Game — I stopped designing just for the brain. Now, every puzzle in Twin Flames is built to reflect emotion — trust, grief, surrender.
If a game doesn’t change you a little… what’s the point?

🎮 Wishlist on Steam: store.steampowered.com/app/3084560/...
July 26, 2025 at 3:41 PM
It started with a simple mechanic:
Two characters crossing each other like a dance.

They couldn’t step on the same tile.
They had to move in rhythm

It became the heartbeat of Twin Flames.
Wishlist: store.steampowered.com/app/3084560/...

#gamedev #indiegame #wishlistonsteam #coopgames #twinflames
July 25, 2025 at 2:17 PM
111 Days Until I Release Twin Flames.

I didn’t invent this story.

It’s from an ancient Indian myth —
Savitri & Satyavan: a queen who defeats death for love.

I chose mythology because it holds timeless truth.
July 23, 2025 at 3:15 PM
Reposted by Rudrac Games
I love my bookmark. It’s especially funny when I use it to read super serious books.

Hat tip to @tylerjameshill.com for letting me know such a bookmark (and socks!) exist.
July 23, 2025 at 4:23 AM
112 days left.

In my game Twin Flames, you don’t just solve puzzles.
You witness love evolve across lifetimes.

Savitri & Satyavan are on their 27th life.

It’s not just a game.
It’s a story about karmic love — and your final chance to get it right.

#gamedev #spiritualgames #narrativedesign
July 22, 2025 at 2:06 PM
113 days to go.

Dragging tiles in Unity was slowing me down.
So I built my own level editor — inside the engine.
Now I can test puzzles live, no Play button needed.
It’s faster.

Wishlist Twin Flames here:
store.steampowered.com/app/3084560/...

#gamedev #unity3d #devtools
July 21, 2025 at 2:08 PM
114 days until Twin Flames launches.

I’ve skipped moments I’ll never get back.
All to build this world.

Family. Friends. Events.
Gone, for now — for this.

Maybe this story gives something back.
🔥 If you’ve ever sacrificed for your art… I see you.
#indiedev #gamedev #soloindiedev
July 20, 2025 at 2:12 PM
This is what I'm going through for the past 5 days. @unity.com any help or suggestions to decrease the the time?
#unitystruggle #gamedev #solodev #SoloLeveling
July 20, 2025 at 3:20 AM