https://raphaelameaume.com
https://fragment.tools
It's 100% compatible with the previous version but has a bunch of new exciting features.
Let's look at one thing a day everyday (until I don't have anything new to show).
fragment.tools
1 year of actually building it.
My new portfolio is LIVE 🚀
Please, don't break anything!
👉 bruno-simon.com
1 year of actually building it.
My new portfolio is LIVE 🚀
Please, don't break anything!
👉 bruno-simon.com
I decided to drop support for glslify in shader files. It doesn't seem to be used anymore thanks to include directives and it accounted for 66 dependencies alone on a total of 118.
Otherwise, fixes and docs improvements, read more here
github.com/raphaelameau...
I decided to drop support for glslify in shader files. It doesn't seem to be used anymore thanks to include directives and it accounted for 66 dependencies alone on a total of 118.
Otherwise, fixes and docs improvements, read more here
github.com/raphaelameau...
You can start collecting physical prints of my shader artwork as museum-quality archival prints.
🔗 shop.ilithya.rocks
You can start collecting physical prints of my shader artwork as museum-quality archival prints.
🔗 shop.ilithya.rocks
- All new Command API
- Keyboard shortcuts
- Batching of history entries
- Immutable data structures (each change yields a new doc)
- API docs!!! (in README)
- much more...
Enjoy!
(Let me know which parts of the docs were hard to read, so I can improve them)
svedit.dev
- All new Command API
- Keyboard shortcuts
- Batching of history entries
- Immutable data structures (each change yields a new doc)
- API docs!!! (in README)
- much more...
Enjoy!
(Let me know which parts of the docs were hard to read, so I can improve them)
svedit.dev
Shapes grow, merge, restart; palettes are all algorithmic. If your screen does Display-P3, it really shines.
albers.elastiq.ch
Let it run for a while and see how it evolves.
If inpatient: N / ←arrow→ keys.
Shapes grow, merge, restart; palettes are all algorithmic. If your screen does Display-P3, it really shines.
albers.elastiq.ch
Let it run for a while and see how it evolves.
If inpatient: N / ←arrow→ keys.
Among small fixes, I updated the canvas recorder to use mediabunny.dev by @vanilagy.bsky.social so you can now export mp4, mkv or mov files with the codec of your choice!
github.com/raphaelameau...
Among small fixes, I updated the canvas recorder to use mediabunny.dev by @vanilagy.bsky.social so you can now export mp4, mkv or mov files with the codec of your choice!
github.com/raphaelameau...
https://jimmyhmiller.com/overly-humble-programmer
https://jimmyhmiller.com/overly-humble-programmer
Love at first sight
Love at first sight
#StopViolenceMotorisée #JeSuisPaul
#StopViolenceMotorisée #JeSuisPaul
Hit me up if you're around and wanna talk about shaders and creative coding! 👋
www.kikk.be
Hit me up if you're around and wanna talk about shaders and creative coding! 👋
www.kikk.be
I’m building Okay Social as a space for the creative + dev community to reconnect.
If that mission resonates, I’d love your help spreading the word.
I’m building Okay Social as a space for the creative + dev community to reconnect.
If that mission resonates, I’d love your help spreading the word.
#webgl #threejs #creativecoding
#webgl #threejs #creativecoding
It's the social network for creatives.
Claim your handle, create a profile, and start connecting with others.
Join our community today!
👉 okaydev.co/social
It's the social network for creatives.
Claim your handle, create a profile, and start connecting with others.
Join our community today!
👉 okaydev.co/social
A big thanks to @arnaudrocca.bsky.social who added the long awaited TypeScript support 🙏
github.com/raphaelameau...
A big thanks to @arnaudrocca.bsky.social who added the long awaited TypeScript support 🙏
github.com/raphaelameau...
Compute the shortest distance between a 2D point and a curved path made of two segments and a quadratic bezier curve then project the point on path with linear interpolation.
#madewithfragment
Compute the shortest distance between a 2D point and a curved path made of two segments and a quadratic bezier curve then project the point on path with linear interpolation.
#madewithfragment
made with WebGPU, compute shader, and a fully custom material
r3f.maximeheckel.com/webgpu/glass
made with WebGPU, compute shader, and a fully custom material
r3f.maximeheckel.com/webgpu/glass
bleuje.com/physarum-exp...
bleuje.com/physarum-exp...
No ads. No algorithms. No BS.
Just real connections, real work, real value.
That’s OKAY SOCIAL.
Creatives, devs, designers, businesses — get in early. Help shape it.
No ads. No algorithms. No BS.
Just real connections, real work, real value.
That’s OKAY SOCIAL.
Creatives, devs, designers, businesses — get in early. Help shape it.