Patrity
patrity.com
Patrity
@patrity.com
I'm a full stack developer specializing in web. I write overcomplicated code for my overscoped projects. Sometimes I post about my wins and more often, my fails.
After countless `print("pls work")` debugging lines, I present you... something..😅
#GameDev #IndieDev #GameDevelopment #IndieGames #BuildInPublic #PixelArt
September 29, 2025 at 8:58 PM
I promise the buttons are supposed to look like that😅
#GameDev #IndieGameDev #indiegames #Godot
September 26, 2025 at 12:52 AM
I should really start using @supabase.com cli🤦
September 13, 2025 at 12:30 PM
✅Procedural map generation
✅Procedural resource generation
✅Deterministic spawn placement
We're coming right along! Now to start creating and testing the actual automation components🤞
#indiedev #indiegame #gamedev #IndieGameDev #Godot #gamedeveloper
September 2, 2025 at 11:13 AM
Hmm... I think my procedural resource generation needs some adjustment.... 😅
#indiedev #gamedev #fail #gamedevelopment #indiegame #indiedevelopment #godot
September 1, 2025 at 11:50 AM
Coming right along with some UI work! I always get hung up in the details and need to get better at just using placeholders..
#indiedev #gamedev #pixelart #gamedevelopment #indie
August 31, 2025 at 6:31 PM
Game development has been a fun, humbling, exciting, challenging, stressful experience! I've been working on my #pixelart 2D game in a slightly different way lately.. More screenshots to come, but I wrote about it here: dev.to/patrity/i-sp...
#gamedevelopment #gamedev #indiedev #indiegame
I Spent 22 Years Programming Just to Fail at Making a Skeleton Swing a Sword
Originally published at techhivelabs.net Links Thundoria Site X / Twitter Blue Sky ...
dev.to
August 29, 2025 at 3:47 PM
When I saw the trend a few weeks/months ago of people asking for personal feedback on #OpenAI's #ChatGPT, I got a little jealous because I don't use it much, but now that @anthropic.com added memory to #Claude I tried it out and wow...
gist.github.com/Patrity/882a...
Claude Personal Summary
Claude Personal Summary. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
August 13, 2025 at 1:44 PM
I dont think.... whatever... Thats one way to test projectiles🫠😅
#IndieGameDev #GameDev #SoloDev #IndieDev #IndieGame
August 11, 2025 at 6:38 PM
UI Overhaul Underway! I was tired of grayscale boxes😅
@godotengine.org UI system is fairly easy to work with, although I'm definitely missing web development and tailwind right about now😭
I am pretty happy with the way this screen turned out though!
#gamedev #indiedev #PixelArt #GameDevelopment
August 7, 2025 at 7:28 PM
I was getting sick of writing core systems like instancing, networking, etc, so I took a break and implemented some weather effects using shaders! This turned out super nice! #GameDev #IndieDev #PixelArt #GameDevelopment
August 4, 2025 at 12:59 AM
Keeping the theme with sharing the small wins, in-game chat on the web client fully working including whispers/DMs and channels like local, global, party, and guild!
#indiedev #IndieGameDevs #gamedevs #gamedev
July 29, 2025 at 8:49 PM
What developing new features really looks like..🫠😅
Game chat coming along nicely!
July 28, 2025 at 5:51 PM
Im going to keep celebrating the small wins🎉 Update on my
@godotengine.org + @kotlinlang.org + @nuxt.com game.. Server side map loading & collision done! Client side map loading and tile animation done!
#gamedev #webdev #indiegames
July 27, 2025 at 5:24 PM
I spent the weekend playing with @godotengine.org and it's definitely come a long way since I gave it a shot last! GD Script is simple to use and the node system is easy to pick up!
#gamedev #2dart #godot #indiedev
July 14, 2025 at 1:12 PM
I love what Bluesky is and what it means for social media, but it's hard to start fresh. @danielroe.dev is single handedly keeping my engagement high enough to keep trying! 😭❤️
July 2, 2025 at 1:32 PM
If Claude says "You're absolutely right!" one more time...
July 2, 2025 at 12:49 PM
Had to change gears this weekend and put the Game Dev sidequest on hold to transition my AI platform's backend to be more scalable and robust. @nuxt.com's nitro backend could easily handle the workload im sure, but due to edge deployment, I needed to transition... Almost ready to deploy! #webdev
June 30, 2025 at 12:25 PM
My
@nuxt.com / @phaser.io / @supabase.com project is coming along well😅
- Player acnts with multiple chars
- Server-side movement validation
- Database storage of character data
- In-game chat
- Character customization with sprite layering

Its been a fun and challenging project so far!
#gamedev
June 23, 2025 at 5:26 PM
My adventure this weekend with #AmazonDevQCLI may have inspired me a bit..
- Basic @nuxt.com app with @supabase.com and Nuxt UI
- @kotlinlang.org backend using ktor for websockets to support multiplayer, validating the supabase JWT.
- PhaserJS game library with assets from @finalbossblues.itch.io
June 20, 2025 at 9:48 AM
Spent the weekend building a roguelike game with Amazon Q's AI assistant.
Started with "make game pls", ended with working combat, upgrades, and... a pile of code I barely recognized 😅
The future is almost here (emphasis on almost)
Read the full journey: techhivelabs.net/blog/q-rogue...
#AmazonQCLI
Building a Roguelike Game with Amazon Q - TechHive Labs Blog
A deep dive into using Amazon's AI coding assistant, Q, to build a browser-based roguelike game with Nuxt.js. From initial concept to implementation challenges, this post explores the potential and li...
techhivelabs.net
June 17, 2025 at 4:48 PM