Nhat Tran ✨ Making Ursid
banner
oggzie.bsky.social
Nhat Tran ✨ Making Ursid
@oggzie.bsky.social
130 followers 380 following 26 posts
📍Hanoi, making 👾 human amusement 👽 game designer/dev/ui-ux/whatever is needed at @umergames.com
Posts Media Videos Starter Packs
Hi fellow #sea #gamedev, anyone joining #gamescomasiaxThailandGameShow ? If so, let's meet up! I'd love to meet other devs from SEA!

#meetatGCAxTGS
spent a few hours debugging why the looper in #feel works in Unity but not in build
turns out I haven't initialize the feedback properly

remember, if FEEL complains about something not initialized, solve it before building
If someone asks me, “what’s the tedious part of game development?” I’d never thought of manually adding achievements to Steam 😵‍💫
#gamedev
anyone wants to play a cozy lil puzzle game?
#indiegamedev
Latest trailer for our game, Ursid for this #TrailerTuesday

Puzzle through a star-connecting tale about father and son, with over 50 hand-crafted levels. Join Aster as he explores the sky. What secret will he explore?

#indiegame #cozygame #wholesomegame
Couldn't join this year #globalgamejam but here's the game made for last year's jam

This joke is still my favorite
not right now, but I'm planning to make something for it when holiday starts 🎆
and my playdate has been collecting dust, feeling very sorry for it haha
spent the whole day working on the dang doorbell sound
does it sound like a real thing? perhaps
is it a better time investment to just use the real thing? definitely
is it worth it? idk anymore is it just all sunk cost fallacy
Ohhh that’s cool! Thanks
Hi the guy making the tool here!
Read more if you want to dig deeper into the creation of this workflow 🧵
It's #ToolTuesday (It's about power tools, but whatev)

Hi #gamedev, tools are important, and due to their nature will almost never be seen public🥲

In Ursid, we use Figma with a custom plugin to export the vector into json for importing into Unity.

What about you? 🛠️
#indiedev #indiegamedev
For Ursid, since I had to save the data from (my own) level editor anyway, I realized: Why not just use Figma? Everyone on the team knows how to use it. So I dug around Figma’s extension doc, and it happens to store the vector in the exact format I was planning. List of vertices and shapes!
So I made a quick extension that let me draw boxes over the image, and export the coordinates to tsv. Life was so much better!
In one of the past project, I experimented with making Figma extension since the tool the dev gave me was so bad. I had to draw bounding boxes on objects, and the dev just gave me a spreadsheet and tell me to input the coordinates of the boxes 🫠
Being a game designer, I suffered many pain from tools in the past projects (or the non-exsistence of tools at all). I often said a game designer without good tools is like an artist draws by Paint. Doable, but painful.
The requirements at first is very simple: Place some stars, connecting them together. Simple. It’s exactly what we had in the game at that time.
And then I thought about how do we make shapes? Do I need to make a new color picker? WHAT ABOUT UNDO/REDO?
Hi the guy making the tool here!
Read more if you want to dig deeper into the creation of this workflow 🧵
It's #ToolTuesday (It's about power tools, but whatev)

Hi #gamedev, tools are important, and due to their nature will almost never be seen public🥲

In Ursid, we use Figma with a custom plugin to export the vector into json for importing into Unity.

What about you? 🛠️
#indiedev #indiegamedev
100% this. Not to mention all of the “happy accidents” during the creation that makes the work so much better. Most of the time the idea you had in your mind turned out to be horrible. By working on it, you refine your idea, and have a better understanding of the work itself.
I think AI enthusiasts like this think of the creation as the value of the work

It’s not.

The CREATING is the value of the work.
These people are your enemies
I was the one making this mess 🥹
This is the neatest I think?
Reposted by Nhat Tran ✨ Making Ursid
Back in 2021, PMG reported on the unseen games industry crunch taking place at outsourcing studios in SE Asia.

Since then, the companies we looked at have continued to work on some of the biggest games in the world, without any push to improve the conditions of the artists doing that work. (1/7)
Reposted by Nhat Tran ✨ Making Ursid
We created a level about a charming polaroid camera📸and its colorful photograph! 🌌

Don’t miss out! Make sure to add us to your wishlist buff.ly/49MajjG

#indiegamedev #cozygame #puzzlegame #gamedev #steam
Reposted by Nhat Tran ✨ Making Ursid
Merry Christmas and #wishlistwednesday🎅🥳
Here's a (half-way done) cozy fireplace to keep you warm 🔥. Hope you have a wonderful time with friends and family.
Don't forget to wishlist Ursid, coming soon 👉 https://buff.ly/49MajjG
#indiegamedev #cozygame #puzzlegame #gamedev