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occuros
@occuros.bsky.social
400 followers 200 following 140 posts
Co-Founder of Holonautic Spend the last few years exploring and teaching VR along with building many experiences. Came from the biotech industry and highly enjoy the challenge and creativity of the gaming industry and new technologies (ECS)
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Thank you for all the hard work and all the improvements!
Good luck on the next fest! May the algo gods be with you
The laser eye attack of the little spider is painful, but also came out looking better than I expected ☺️!

#indiedev #bevy #gamedev #indiegame #puzzlegame #cardbattler
With the right equipment, combos become so satifying ☺️.

#IndieGame #IndieGameDev #GameDev #bevy
Simple attacks (without any special weapons equipped) are little poker cards.

#indiedev #bevy #indiegame #poker
I have been working on a turn base poker combat game the last few months and a demo is finally available on itch (made in bevy).

It can be played in the browser directly and feedback would be highly appreciated!

#indiegames #bevy #gamedev

holonautic.itch.io/poker-slice-...
Poker Slice Adventures by Holonautic
Poker-powered dungeon crawler, make hands to strike, gear up in shops, and conquer the boss.
holonautic.itch.io
Can’t wait to try this one out!
Reposted by occuros
Bevy @bevy.org · 20d
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!

bevy.org/news/bevy-0-17
Bevy 0.17
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
Have been working on a very different kind of game.

This time its turn based and UI heavy but I still dared to do it in #bevy 👀.

Here a small sneak peak of one of the enemies

#gamedev #indiegames
This can't be Godot right? right?
I think if someone was following the discussion, they might have learned something. Which is a win in my book.

Or we confused everyone, but then they probably didn’t understand it in the first place, so no harm done :)
Thank you for the discussion. It let me revisit the whole protocol which has been a while.

To conclude: You were right my initial comment about redundancy was false.

And networking is hard and fascinating.
But that’s not really guaranteed is it? If A goes down right after sending that YES it can’t communicate further.

So I don’t think it’s about a guarantee it’s about reducing a probability.

(Or at least that’s how currently see it, but I gladly change my mind)
That is true if there would be no other messages after the first two, but for tcp there would be packages send afterwards, so the last message could already contain data, but that’s not the case (if I recall correctly).

But yes you are correct that redundant was the wrong term.
I doubt that would suffice as an explanation as in this scenario the third message is redundant.
If they could, it would probably be valve, but I really hope that will never happen.
Imagine making a flatscreen Tron game in a world where VR exists…

(Yes I know the economics aren’t there to make it in VR)
That is really nice if your platform can afford transparency (distant mobile VR sobbing)
I'm equally happy and exhausted 😅 to announce that finally, our multiplayer mayhem combat hamster game is available for public beta!

If you have a VR headset and are interested in testing it out just go here: holonautic.github.io

#gamedev #indiedev #vr
Beautiful, I had this one when manipulating text the wing way…
I use RustRover frequently, but it has some issues with advanced macros.

A pleasant alternative for me is currently Zed.

Any other nice rust IDE?
Don’t forget that unity is, to my knowledge, the first game engine which went for an IPO and is publicly traded. The demands of the stock market are very difficult to meet, especially after the hype phase is over.
I don’t think there ever was a profitable game engine which persisted for a long time.
Ok native iOS app is in testing:

testflight.apple.com/join/MAM6BrYF

And thank you for your crates and templates, they were a big help getting it to mobile!
Join the Fling a Ding beta
Available on iOS
testflight.apple.com
If you prefer to play in the browser or android, just click the link for itch:

occuros.itch.io/fling-a-ding
fing-a-ding by Occuros
Play in your browser
occuros.itch.io