Nick Reynolds (he/him)
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ncmreynolds.bsky.social
Nick Reynolds (he/him)
@ncmreynolds.bsky.social
190 followers 710 following 280 posts
Onetime network admin, recreational technologist, Essex Hackspace Trustee, LARPer, TTRPGer, lapsed motorcyclist and overenthusiastic volunteer. linktr.ee/ncmreynolds
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I'm at the Hackspace today to support our Repair Café.
Repair Café today at the Hackspace until 13:00.
I have blogged about one of the props I made for our recent LARP project. Not perfect but it ended up having the desired effect and now we're past the event I may go back and sort out the rough edges I can see. Notably the acrylic is taped, not properly fitted.

blog.arcanium.london/2025/10/look...
Looks like love at first sight to me
Building interactive props for LARP (live action roleplaying) with Arduino, Raspberry Pi and other 'maker' staples.
blog.arcanium.london
Reposted by Nick Reynolds (he/him)
I've had a few quiet notes of support from people at other publishing companies about this. But there's also a fear of calling Google out, for fear of the power it has. I get it, but it's pretty lonely out here.
I look forward to more Chum Dynamite and their tales of "conservation work".
I expect to be back next year because I like the people and it helps that the journey to site is manageable. I may have to think about my next skill choice carefully. Do I lean into becoming mechanically more effective in combat or pull back and respec the character completely, which is allowed.
Where I'm struggling is that there is boffer combat and I suck at that. I'm playing a scout and with a dearth of combat characters mine has the vague outline of one so I got pulled into it. I tried my best but don't have the skill focus or the hard skills so I whiffed and whiffing sucks.
Everybody is welcoming and it's a very queer and neurodivergent accepting environment if that's important to you. Less mobile people have the alchemy/crafting/translation games to work with and if you don't want to go out and be active there's seemingly more than enough to do.
You're rewarded for going out of the camp: there's stuff to find and scope for small group linears through a kind of teleportation mechanic. I had some of my best fun of the weekend on one of these engaging a noisy NPC to keep them away from the characters who were trying to do something stealthy.
Play style is highly co-operative and as the writers have a TTRPG background there are subsystems that interact in interesting ways and a token economy. A bardic performance might give you a boost so it encourages 'doing your thing' without effects stacking absurdly.
This weekend I was back at Deamlands for my final LARP of the year. I'm still enjoying this: it's giving me a little bit of almost-fantasy LARP without being too caught up in a huge world as each episode is largely self-contained.
Reposted by Nick Reynolds (he/him)
Reposted by Nick Reynolds (he/him)
Come on everyone! If we all pull together as a team we can make this rhyming slang internationally universal.
Jackson Lamb heading to the bog: "Methinks a Donald is in order."
As I watched the episode I just naturally parsed it without realising they'd done it.
I'm a bit spent so I need a break from "making/writing LARP stuff" but thankfully the next episode of "Cyberpunk: A Life on the Edge" isn't until next October so I've got some breathing space.

I've still got committee work to do for UKLTA but that too quietens down over winter.
Anyway I'd like to thank my fellow GMs Simon Barker, James Bloodworth, David Dorward, and Andy Flood, all our crew and players over the years for all the good times.
It's lived in the grey area between one-shot and campaign LARP. Not frequent or connected enough to be a campaign but also not totally self-contained with events from the first echoing today. Which I think is how I like things but also perhaps isn't what 'sells' in the mainstream UK LARP scene.
We were doing this all this time because our audience seemed to be enjoying it and I hope we gave them a satisfactory conclusion.
I don't have any meaningful photos from this weekend apart from this one of the chaos in the crew hut late on Saturday night as I'm about to go to bed not having found time to put my tent up. Or maybe that's the most meaningful one of all.
So that's it, after starting work in 2019 we just finished the final part of our LARP "quadrilogy" High Frontier: Gods and Monsters. Our first part got postponed until 2022 for obvious reasons but we really have been at this six years.
I desperately want to go but it seems like everything interesting to me has been scheduled for the fortnight before a LARP we're running and we're in full crunch mode to get ready.
When I first got this, aside from all the safety worries, the toolchain was a pain in the neck so I barely used it. I think I did one project with it. @lightburn.bsky.social really shows how good software elevates cheap tools like this.
It's not been touched for maybe seven years but Lightburn just worked with my cheap old diode laser engraver and barring some dull faff with homing it manually I'm good to burn some props once I've done the designs. I'll take it outside for that though because it's going to make nasty fumes.
Reposted by Nick Reynolds (he/him)
Okay, so today I ran the dumbest concept LARP I've ever run (and I've run a space combat from the vestry of an old church.)

I built a tank in my garage and put five players into it for three hours while three GMs controlled a computer simulation they could drive through. This was "DuD: CHIMERA!"